Object-oriented programming (OOP) has become a popular method for building new programs. Learn more about its principles and benefits, and some popular OOP languages.
Object-oriented programming (OOP) is a way of thinking about and organizing code for maximum reusability. With this type of programming, a program comprises objects that can interact with the user, other objects, or other programs. This makes programs more efficient and easier to understand.
OOP follows four basic principles:
Encapsulation: Data and methods that interact with that data are bundled into one unit. This allows you to control access to the data within each object.
Abstraction: When creating an object, the coder reduces complexity by showing only essential information and "hiding" everything else, including implementation mechanisms.
Inheritance: A programmer can derive a new object with all or some of the properties of an existing object. For example, a child class will inherit properties and behaviours from a parent class.
Polymorphism: This allows us to use child and parent classes in precisely the same way while maintaining each class's unique attributes.
Object-oriented and functional programming aims to develop flexible programs that are easy to understand while minimizing the possibility of bugs. They are, however, based on very different approaches.
Object-oriented programming languages make it easier to understand how a program works by bringing together data and its behaviour (or method) in a single bundle called an “object.”
Functional programming is a model based on performing operations, or functions, on static data. This is based on the idea that data and behaviour are different entities and should be kept separate to avoid confusion.
Programs made with object-oriented programming are well organized. Since relative data and functions are grouped in the same object, it is easier to find what you are looking for and get a basic idea of the code's purpose. Developers new to the project or those revisiting code they have not seen in a while can get their bearings more quickly. Since the code is divided into manageable pieces, you can avoid the overwhelming monolith files that become unwieldy and unnecessarily complicated.
Let's take a closer look at some of the advantages of object-oriented programming:
Abstraction gives you the ability to reuse code throughout the project. It cuts down on file size and overhead for your brain. Knowing you can call a method in an object that already exists and is flexible means you do not have to rewrite it in another part of the codebase. You can also use self-contained objects in other codebases to speed up development in new projects.
This becomes even more useful if you make a library or framework out of low-level utility objects that could potentially be used for any project. Something like authentication or activity logging would be a useful library, gem, or package (the name will differ depending on your language). Not only are you efficiently sharing code within your project or team, but this also enables you to share it with anyone. This is how open-source software works.
The self-contained nature of object-oriented programming lends itself well to testing. It becomes straightforward to write tests for specific pieces of your project when the objects are only concerned with the functions and data they contain.
Object-oriented programming provides flexibility for your codebase through inheritance and polymorphism. Classes and objects (depending on the language) can also share properties and methods through inheritance. The child class or object inherits everything from its parent. When a child redefines something inherited from a parent, it is polymorphism.
Here’s an example: if you have an object called vehicle with a property of number of wheels and a method called drive, then you could create a child object called motorcycle. motorcycle would inherit drive and number of wheels, but you could update number of wheels to have a value of “2." If you ever update the method called drive on the vehicle object, then every child object (like motorcycle, scooter, or bus) would have the new drive method.
Inheritance works for every generation, not just direct parent-child relationships. If you created a child of motorcycle called cruiser, it would inherit everything motorcycle has, as well as every method and property that the vehicle object contains. This feature adds a lot of reusability if you keep your common functions and values in your lower-level objects.
This can be beneficial but can also lead to unintended issues if you're not careful. You only have to update one function on the parent to update all children, but you may update many children you did not intend to update.
Several popular programming languages lend themselves to object-oriented programming. In each of these languages, it's possible to bundle data and behaviours into individual objects. If you're considering learning an OOP language, here are three to consider:
Java: Java ranks among the oldest and most popular object-oriented languages thanks to its easy learning curve and robust security features. Consider learning Java if you're interested in back-end development, particularly for Android devices.
Python: Python is easy to learn, easy to read, and versatile; it's an excellent choice for beginners or those who aren't sure what type of coding career they want to pursue.
C#: C# (pronounced C Sharp) is popular for developing games, desktop, and web applications, particularly on the Microsoft platform.
Programmers use OOP languages to develop games, mobile apps, and websites. Here are some careers you might consider once you've learned an OOP language:
*All Canadian salary data is sourced from Glassdoor as of March 2023
Software developer: $79,352
Game developer: $67,340
iOS application developer: $74,697
Android application developer: $76,954
Full-stack developer: $75,958
Build in-demand development skills by learning a new OOP language at your own pace through top universities and industry leaders on Coursera. Learn Object Oriented Programming in Java from Duke University, Python for Everybody from the University of Michigan, or C# Programming for Unity Game Development from the University of Colorado Boulder.
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