Create High-Fidelity Designs and Prototypes in Figma is the fifth course in a certificate program that will equip you with the skills you need to apply to entry-level jobs in user experience (UX) design. In this course, you will follow step-by-step tutorials to learn how to create high-fidelity designs, called mockups, in Figma, a popular design tool. Then, you’ll turn those designs into an interactive prototype that works like a finished product. You’ll conduct research to collect feedback about your designs and make improvements. Finally, you’ll learn how to share your designs with development teams and highlight your work in your professional UX portfolio.
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Create High-Fidelity Designs and Prototypes in Figma
Ce cours fait partie de Google UX Design Certificat Professionnel
Instructeur : Google Career Certificates
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Ce que vous apprendrez
Build mockups and high-fidelity prototypes in the design tool Figma.
Define and apply common visual design elements and principles.
Demonstrate how design systems can be used to organize, standardize, and enhance designs.
Understand the role of design critique sessions and feedback while iterating on designs.
Compétences que vous acquerrez
- Catégorie : User Experience (UX)
- Catégorie : Prototype
- Catégorie : mockup
- Catégorie : User Experience Design (UXD)
- Catégorie : Figma
Détails à connaître
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Il y a 5 modules dans ce cours
Turn your focus to visual design, which is how a product or technology appears to users. In this part of the course, you'll start to create mockups, which are high-fidelity designs that represent a final product. To create mockups, you'll use visual design elements, like typography, color, and iconography. Elements are often arranged into layouts using methods like grids, containment, and negative space. You'll apply all of these visual design learnings to build on the mobile app designs you've been working on throughout the certificate program.
Inclus
16 vidéos22 lectures5 devoirs2 plugins
In this part of the course, you’ll use visual design principles to refine mockups. First, you'll use emphasis to guide users to the most important parts of a page. Next, you'll apply hierarchy, scale, and proportion to organize the elements on each page of your app. Then, you'll consider unity and variety to help elements of your app function together or stand out. Finally, you'll revisit Gestalt Principles, like similarity, proximity, and common region, to help users interpret your designs easily.
Inclus
8 vidéos11 lectures7 devoirs1 plugin
Come explore the world of design systems! In this part of the course, you'll be introduced to the parts of a design system, as well as the benefits of using a design system. You'll examine various companies' design systems, and you’ll have an opportunity to use them in your own mockups. You'll also learn how to use and create sticker sheets in Figma.
Inclus
9 vidéos5 lectures4 devoirs
You’re ready to build high-fidelity prototypes in Figma! Following six steps, you'll turn your mockups into a prototype that's ready for testing. In addition, you'll explore two new concepts, gestures and motion, which can help enrich the user experience and increase the usability of prototypes.
Inclus
9 vidéos6 lectures5 devoirs
Now that you have a high-fidelity prototype, it’s time to test your designs. To get started, you’ll conduct a usability study to test your high-fidelity prototype of a mobile app. You'll analyze the feedback you receive to come up with actionable insights and iterate on your designs. Then, you’ll learn how to hand off designs to engineers for production. Finally, you’ll turn everything you’ve learned about user research, ideation, wireframes, designs, and prototypes into a case study for your professional UX portfolio.
Inclus
12 vidéos12 lectures5 devoirs
Instructeur
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Recommandé si vous êtes intéressé(e) par Design and Product
Epic Games
California Institute of the Arts
Coursera Project Network
University of Colorado Boulder
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Foire Aux Questions
User experience (UX) designers focus on the experience that users have while using products like websites, apps, and physical objects. UX designers make those everyday interactions useful, enjoyable, and accessible. The role of an entry-level UX designer might include coming up with ideas to address user problems, conducting research with users, and designing wireframes, mockups, and prototypes.
If you enjoy talking to and empathizing with people, drawing, thinking creatively, or paying attention to details, a job as a UX designer might be a good fit for you!
This course is the fifth of seven courses that will equip you with the skills you need to apply to entry-level jobs in user experience design. We strongly recommend that you complete the first four courses of the Google UX Design Certificate before completing this one:
- Course 1: Foundations of User Experience (UX) Design
- Course 2: Start the UX Design Process: Empathize, Define, and Ideate
- Course 3: Build Wireframes and Low-Fidelity Prototypes
- Course 4: Conduct UX Research and Test Early Concepts
Alternatively, you should have experience conducting user research in order to empathize with user needs and determine specific user pain points. You also need to have the ability to create personas, user stories, and user journey maps, as well as draft problem statements and value propositions. You need to know how to create wireframes and low-fidelity prototypes on paper and in the design tool Figma. It’s helpful to have experience conducting usability studies and iterating on designs, as well. If you are unfamiliar with any of these topics, they are covered in earlier courses of the Google UX Design Certificate.
Figma and Adobe XD are the design tools taught in the seven courses of the Google UX Design Certificate. This course focuses on creating designs in Figma.
Spreadsheets, word processing applications, and presentation applications will also be used. Throughout the program, you will create a professional portfolio, using the platform of your choice, to showcase your UX design work.