This course offers a comprehensive approach to modular environment design, focusing on creating a dungeon kitbash pack in Blender 3 and importing it into Unreal Engine 5. You’ll start with Blender basics, covering mesh tools, UV unwrapping, and modifier stacking. As you progress, you'll dive into 3D modeling techniques, building assets like walls, arches, stairs, pillars, and dungeon doors, while learning how to structure assets efficiently for game development.
Next, you’ll explore lighting techniques, utilizing HDRI and custom textures to enhance your environment. You'll work extensively with Blender's asset manager and modifier tools, streamlining your workflow and creating variations of meshes. In Unreal Engine 5, you’ll learn to import and apply your assets, set up dynamic environments, and improve visual fidelity with advanced materials, lighting, and post-processing.
By the end of the course, you’ll have a fully developed dungeon scene, complete with realistic fire, water simulations, and interactive doors using UE5 blueprints. This hands-on, project-based course is ideal for aspiring game designers, 3D artists, and environment designers who want to create professional-quality game environments. Basic knowledge of Blender 3 and Unreal Engine 5 is recommended but not required.
Projet d'apprentissage appliqué
Learners will work on creating a modular dungeon environment, starting with basic asset creation in Blender 3 and progressing to advanced techniques for importing and setting up these assets in Unreal Engine 5. Through hands-on projects, they will apply 3D modeling, texturing, lighting, and animation skills to solve real-world problems in game development, culminating in a fully interactive dungeon scene with fire, water simulations, and dynamic doors.