This course will teach you about one of the most important aspects of VR, how you interact with a VR world. Virtual Reality is completely different from an on screen app or game. You are completely immersed in a VR world, so it doesn't make sense to interact only through buttons or menus. You will get the most out of VR if you can interact with the world just as you would with the real world: with your natural body movements. You will learn about the basic concepts and technologies of VR Interaction. You will then get hands on, learning about how to move around in VR and how to interact with the objects in your world. The course will finish with some advice from experts on VR interaction design and you will do a project where you will get real experience of developing VR Interaction.
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3D Interaction Design in Virtual Reality
This course is part of Virtual Reality Specialization
Instructor: Prof Sylvia Xueni Pan
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There are 4 modules in this course
Welcome to Week 1! In this week, we will cover interaction in VR. You will discover different types of interaction, and how interaction works with different HMDs. We'll end the week by introducing you to this MOOC's project.
What's included
11 videos5 readings2 assignments3 discussion prompts
Welcome to Week 2! This week, we'll cover moving around in VR. We'll look at physical navigation, such as walk-in-place, and virtual navigation, such as teleportation. You will end the week by beginning your project, and submitting your work in progress.
What's included
9 videos3 readings1 assignment1 peer review
Welcome to Week 3! This week, we will be looking at interacting with objects in VR. We'll cover topics such as interacting with objects within reach, hyper-natural interaction, and magic interaction. We'll then move on to physics interaction, and how this works in VR.
What's included
13 videos2 readings2 assignments
Welcome to Week 4! In the final week of this MOOC, we'll be looking at challenges in VR interaction, and user interfaces in VR. You'll begin by learning about graphical user interfaces in VR, including abstract interfaces and diegetic and non-diegetic UI, before moving on to designing VR interaction.
What's included
9 videos5 readings1 assignment1 peer review1 discussion prompt
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