Michigan State University
Game Design and Development 3: 3D Shooter
Michigan State University

Game Design and Development 3: 3D Shooter

Brian Winn

Instructor: Brian Winn

7,218 already enrolled

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Gain insight into a topic and learn the fundamentals.
4.8

(62 reviews)

Intermediate level

Recommended experience

13 hours to complete
3 weeks at 4 hours a week
Flexible schedule
Learn at your own pace
Gain insight into a topic and learn the fundamentals.
4.8

(62 reviews)

Intermediate level

Recommended experience

13 hours to complete
3 weeks at 4 hours a week
Flexible schedule
Learn at your own pace

Details to know

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Assessments

7 assignments

Taught in English

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This course is part of the Game Design and Development with Unity 2020 Specialization
When you enroll in this course, you'll also be enrolled in this Specialization.
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There are 4 modules in this course

Are you ready to take the next step in your journey into game design and development? In this module, we will introduce the course and kick off your third game project, a 3D Shooter. In the first part of the assignment, follow along with the tutorial videos introduced in this module. In the second part of the project, you will modify the game to make it your own.

What's included

26 videos3 readings

A big part of game development is developing the game assets. Game assets in Unity include the visuals (2D and 3D graphics, fonts, materials, animations), audio (sound effects, voice acting, ambient sounds, and music), and even the game logic (C# scripts), amongst other things. In this module, we will explore concepts and creation techniques of graphics, concepts and creation techniques of audio, the asset pipeline, and explore programming best practices.

What's included

13 videos4 readings4 assignments

In this module, we will explore level design and game balancing. Level design is where the ‘rubber meets the road’. The level design is where the gameplay, storyline, art, and technology all come together to create the actual game world the player experiences. We have discussed the idea of creating experience goals, designing, playtesting, comparing the difference between the experience goals and the actual experience, and then iterating on the design, several times. This is game balancing. It is what iterative design is all about.

What's included

9 videos10 readings2 assignments

Prototyping is one of the most critical skills a game designer can cultivate. The ability to "find the fun" in gameplay design is critical to being a successful designer. In this module we will discuss prototyping of a game. This can then be put in front of players during a playtest, allowing you to better understand if the underlying mechanics, systems and aesthetic are something that players may find engaging. As you work on your 3D Shooter project, you should be playtesting. In this module, you will also finish up the 3D Shooter project, submit it for peer review, and peer review your fellow learners games. Finish the course strong!

What's included

8 videos2 readings1 assignment1 peer review

Instructor

Instructor ratings
4.9 (20 ratings)
Brian Winn
Michigan State University
8 Courses163,824 learners

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Recommended if you're interested in Software Development

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4.8

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Reviewed on Sep 5, 2021

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