You will learn to make fluid digital interactive experiences that are suitable for gaming and use the advanced sensor hardware built into the iPhone and iPad. This includes drawing 2D graphics, playing sounds and music, integrating with Game Center, the iOS physics engine and detecting device orientation and location.
Games, Sensors and Media
This course is part of iOS Development for Creative Entrepreneurs Specialization
Instructors: Don Patterson
10,014 already enrolled
Included with
(55 reviews)
Details to know
Add to your LinkedIn profile
1 assignment
See how employees at top companies are mastering in-demand skills
Build your subject-matter expertise
- Learn new concepts from industry experts
- Gain a foundational understanding of a subject or tool
- Develop job-relevant skills with hands-on projects
- Earn a shareable career certificate
Earn a career certificate
Add this credential to your LinkedIn profile, resume, or CV
Share it on social media and in your performance review
There are 4 modules in this course
In this week we are going to do a deep dive on the sensors in the iOS platform. Sensors are one of the aspects of smartphones that make them a unique platform and form a bridge between the digital and physical world. We will look at different ways of bridging that divide with location sensors (and street address look-ups via reverse geocoding), geofencing and motion sensors. This will give you the skills to write code that makes your apps aware of the world around them and possibly even react to a user’s physical movement.
What's included
17 videos2 readings1 peer review
Working with light levels from the physical world is tough on iOS, but this week we will show you a way to access the ambient light around the device by leveraging the screen brightness. Then we will flip the paradigm. Instead of trying to sense the physical world, we will act in the physical world by playing sounds. We will introduce two methods of playing sounds in apps (not the only ways by any means).
What's included
5 videos1 reading1 peer review
This week we give you the foundation for making games with SpriteKit. How do you build a game? How do you load assets into your game? How do you make them move and respond? We will start with the “Hello, World” of games, “Pong”. That will give a quick intro into how games work. Then we will return to each of the steps that we leveraged in making Pong and go into more depth explaining what we did along the way. In the in depth tutorial we will keep a running example of a game of “Breakout” tracking along with our progress. The focus of this style of game is on leveraging the physics engine, and detecting and responding to collisions in 2 dimensions. We will show the student how to place sprites, react to multi-touch interaction, detect and respond to contact events.
What's included
11 videos1 reading1 peer review
In this final week we will explore the different actions that can be initiated by your Sprites to create dynamic games. By leveraging the SKAction class, complicated multi-step animations, sounds and effects can be chained together without the app developer having to micro-manage their unfolding. We will also introduce particle systems as they are a fun and efficient way to simulate effects like smoke, fire and magic. Lastly, we will show you how to interact with Game Center so that you can add social action to your games. That includes leaderboards and achievements that are visible to the user’s social network and add a fun element of competition to any game.
What's included
7 videos1 reading1 assignment1 peer review
Offered by
Recommended if you're interested in Software Development
Google Cloud
Coursera Instructor Network
Why people choose Coursera for their career
Learner reviews
55 reviews
- 5 stars
70.90%
- 4 stars
20%
- 3 stars
5.45%
- 2 stars
0%
- 1 star
3.63%
Showing 3 of 55
Reviewed on Dec 2, 2017
By far the most fun of the specialization so far. Lots of things learned about coding game structures.
Reviewed on May 17, 2016
Very awesome class with thoroughly understandable step-by-step approach.
Reviewed on Oct 18, 2017
Good intro to games, sensors and media. More practical examples would be helpful
New to Software Development? Start here.
Open new doors with Coursera Plus
Unlimited access to 10,000+ world-class courses, hands-on projects, and job-ready certificate programs - all included in your subscription
Advance your career with an online degree
Earn a degree from world-class universities - 100% online
Join over 3,400 global companies that choose Coursera for Business
Upskill your employees to excel in the digital economy
Frequently asked questions
Access to lectures and assignments depends on your type of enrollment. If you take a course in audit mode, you will be able to see most course materials for free. To access graded assignments and to earn a Certificate, you will need to purchase the Certificate experience, during or after your audit. If you don't see the audit option:
The course may not offer an audit option. You can try a Free Trial instead, or apply for Financial Aid.
The course may offer 'Full Course, No Certificate' instead. This option lets you see all course materials, submit required assessments, and get a final grade. This also means that you will not be able to purchase a Certificate experience.
When you enroll in the course, you get access to all of the courses in the Specialization, and you earn a certificate when you complete the work. Your electronic Certificate will be added to your Accomplishments page - from there, you can print your Certificate or add it to your LinkedIn profile. If you only want to read and view the course content, you can audit the course for free.
If you subscribed, you get a 7-day free trial during which you can cancel at no penalty. After that, we don’t give refunds, but you can cancel your subscription at any time. See our full refund policy.