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University of California San Diego

Interaction Design Capstone Project

This course is part of Interaction Design Specialization

Scott  Klemmer

Instructor: Scott Klemmer

4,915 already enrolled

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Gain insight into a topic and learn the fundamentals.
4.5

(159 reviews)

35 hours to complete
3 weeks at 11 hours a week
Flexible schedule
Learn at your own pace
Gain insight into a topic and learn the fundamentals.
4.5

(159 reviews)

35 hours to complete
3 weeks at 11 hours a week
Flexible schedule
Learn at your own pace

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Taught in English

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This course is part of the Interaction Design Specialization
When you enroll in this course, you'll also be enrolled in this Specialization.
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There are 10 modules in this course

Welcome to the Interaction Design Capstone Project!

What's included

3 videos1 reading

As Yogi Berra said, you can observe a lot just by watching. Watching how people do things is a great way to learn their goals and values, and come up with design insight. We call this needfinding. This module trains your eyes and ears to come up with user needs, breakdowns, clever hacks, and opportunities for improvement.

What's included

2 videos1 reading1 peer review1 discussion prompt

To maximize your chances of having a great idea, it helps to generate a lot of ideas. Brainstorming is a strategy for rapidly generating lots of ideas. It was named by advertising executive Alex Osborn in his 1953 book, Applied Imagination. When brainstorming, go for volume and defer judgment. Often, something that seems like a crazy idea can lead to something that’s a really good idea. Immerse yourself: it can help to use a whiteboard, butcher paper, or stick post-its on a wall. These ideas will become the 'soil' for growing your designs.

What's included

1 video1 peer review1 discussion prompt

Prototyping is the pivotal activity that structures innovation, collaboration, and creativity in design. Prototyping gets ideas out of your head and into the world. Like a conversation, your ideas will evolve as you articulate them and make them concrete. Prototypes are quick and dirty, not careful museum pieces. The key to prototyping is to jump right in. It’s a tool to see what’s working, what challenges emerge, and to share your ideas with others. Review the user needs you brainstormed. In this assignment, you will flesh out your design ideas by storyboarding and making paper prototypes.

What's included

1 video1 reading1 peer review1 discussion prompt

Design can succeed (or fail) in many ways. That said, there are common heuristics that will get you on the right path. In this module, you will conduct heuristic evaluations (HEs) of another learner's paper prototype. The heuristic evaluations will be a way to highlight usability issues, and think about how to improve them.

What's included

3 videos1 peer review1 discussion prompt

A journey of a thousand miles begins with a single step. Figuring out what that first step is--and then what the one after that is--can be especially daunting with creative projects. Making forward progress is a lot easier if you write down concrete, actionable goals. This is the main benefit of a development plan. A development plan also helps you track momentum. Are things progressing at the pace you expected? Faster? Slower? Writing a time estimate into your plan and tracking how long it actually took helps you gauge your pace. The first steps of your plan should be the skeleton that forms the core screens of your design.

What's included

1 peer review1 discussion prompt

Crunch time! Your interactive prototypes have to be ready for user testing by the end of this assignment.

What's included

1 peer review1 discussion prompt

In this assignment, you will test your prototype in person with two people to find usability bugs & potential improvements.

What's included

1 video1 peer review

You've got data from online users that compares two alternatives. How can you tell whether there is a real difference? Statistical tests, like the CHI-squared test, tell you whether the behavior you observed was likely to have occurred by chance, or whether there's likely to be a real difference between the designs. A/B experiments like these are becoming increasingly popular in industry because experiments help you test your assumptions.

What's included

2 videos1 reading2 peer reviews1 discussion prompt

You've done all this great work, and your hard effort has paid off. You've brainstormed, prototyped, designed, iterated, refined, and evaluated. Now's your chance to share your work with the world. This is a great opportunity to tell your design story, and use it as a portfolio to impress your friends, family, and potential employers.

What's included

1 peer review1 discussion prompt

Instructor

Instructor ratings
3.6 (8 ratings)
Scott  Klemmer
University of California San Diego
8 Courses222,103 learners

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