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October 7, 2024
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This course is part of Unreal Engine 5 - The Intermediate Course Specialization
Instructor: Packt - Course Instructors
Included with
Recommended experience
Intermediate level
Basic knowledge of Unreal Engine 5 and game development concepts is recommended. Suitable for environment artists, game developers, and enthusiasts.
Recommended experience
Intermediate level
Basic knowledge of Unreal Engine 5 and game development concepts is recommended. Suitable for environment artists, game developers, and enthusiasts.
Sculpt and paint realistic landscapes using advanced Unreal Engine tools
Optimize open-world environments with collision systems, LOD, and Nanite
Master World Partition and data layering for seamless large-world management
Design and integrate dynamic vegetation, rivers, and roads into terrains
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February 2025
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Embark on a transformative journey into landscape and open-world design with Unreal Engine 5. This course provides the essential tools and techniques to craft immersive terrains and expansive game environments. From sculpting realistic landscapes to mastering advanced rendering technologies, you'll gain the skills to bring your creative vision to life.
The course begins by introducing the fundamental tools like Landscape Manage Mode, brushes, and edit layers, equipping you with a strong foundation in terrain manipulation. As you progress, you'll delve into sculpting and painting landscapes, learning how to create intricate details, apply textures, and utilize hole and auto materials for dynamic terrains. Advanced topics include using splines for roads and rivers, optimizing landscapes with collision systems, and populating worlds with grass and foliage. You'll also explore Unreal Engine’s World Partition system, streaming sources, data layers, and level instances to manage large open worlds efficiently. Finally, dive deep into performance-enhancing technologies like Level of Detail (LOD) and Nanite, ensuring your creations are both visually stunning and highly optimized. Designed for aspiring game developers, environment artists, and enthusiasts, this course is ideal for those with basic Unreal Engine experience. Whether you’re building your first game world or enhancing your technical expertise, this course is your gateway to mastering open-world creation.
In this module, we will delve into the creation and management of vast terrains and open-world environments using Unreal Engine 5. Starting with foundational tools such as Landscape Manage Mode and Landscape Brushes, we’ll explore advanced techniques for sculpting, painting, and texturing terrains. Additionally, the module covers critical optimization tools like World Partition, streaming sources, and Level of Detail (LOD) to ensure smooth gameplay. By the end, you'll have a comprehensive understanding of creating dynamic, immersive, and performance-efficient landscapes for your game worlds.
26 videos3 readings1 assignment
Packt helps tech professionals put software to work by distilling and sharing the working knowledge of their peers. Packt is an established global technical learning content provider, founded in Birmingham, UK, with over twenty years of experience delivering premium, rich content from groundbreaking authors on a wide range of emerging and popular technologies.
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Yes, you can preview the first video and view the syllabus before you enroll. You must purchase the course to access content not included in the preview.
If you decide to enroll in the course before the session start date, you will have access to all of the lecture videos and readings for the course. You’ll be able to submit assignments once the session starts.
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