What Does MVP Stand For? It’s Not What You Think.
October 7, 2024
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This course is part of UE5: Beginner’s Guide to Building a 3D Environment Specialization
Instructor: Packt - Course Instructors
Included with
Recommended experience
Advanced level
Designed for advanced UE5 users, VFX artists, and game developers with knowledge of asset manipulation and particle systems.
Recommended experience
Advanced level
Designed for advanced UE5 users, VFX artists, and game developers with knowledge of asset manipulation and particle systems.
Design and customize Niagara particle systems for water and fire VFX
Simulate fluid dynamics and atmospheric effects to create realistic environments
Finalize projects by applying color grading, configuring camera setups, and producing high-quality renders
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October 2024
6 assignments
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This course is designed to take your Unreal Engine 5 skills to the next level with advanced visual effects, simulations, and cinematic finishing techniques. You’ll begin by mastering the Niagara particle system, where you’ll create custom particle materials and complex water effects. These skills will extend to creating splash effects, dynamic ripples, and integrating them into your environments for enhanced realism.
In the second phase, you’ll explore fluid simulations, learning to create fire VFX and control properties like heat and smoke density using the Niagara fluid system. You’ll also work on complex atmospheric setups, including volumetric fog, cloud formations, and a dynamic sky that responds to your lighting setup. As your environment comes together, you’ll add organic elements like animated birds and fireflies, enhancing the visual storytelling in your scene. Finally, you’ll focus on the final touches needed to complete your projects. This includes color grading using post-process effects, camera composition for cinematic shots, and rendering your environment for final output. By the end, you'll have a complete project showcasing fluid VFX, organic animations, and a highly detailed, visually striking 3D world ready for professional presentations. This course is aimed at advanced Unreal Engine 5 users, visual effects artists, and game developers. A solid understanding of UE5 basics and asset manipulation is required, as well as some familiarity with particle systems.
In this module, we will explore Unreal Engine 5’s Niagara particle system to create water-based visual effects. You’ll learn to design custom particle textures, simulate water splashes, and add dynamic motion to particles for a realistic water system.
5 videos2 readings
In this module, we will focus on creating additional water motion effects such as ripples and flow. You’ll learn to generate these effects using materials and combine them with Niagara particles for a complete water system.
3 videos
In this module, we will take the water VFX created in earlier lessons and apply them to both flowing and still water environments. You’ll learn how to seamlessly integrate these effects into your Unreal Engine 5 projects.
2 videos1 assignment
In this module, we will create detailed terrain for background environments using heightmap textures. You’ll also learn how to apply automatic materials to ensure the landscape adapts to its geometry.
2 videos
In this module, we will explore lighting and atmospheric effects to create a realistic sky for your environment. You’ll learn how to adjust sunlight, sky color, and add volumetric clouds and fog for a dynamic atmosphere.
4 videos
In this module, we will explore Unreal Engine 5’s fluid simulation system to create fire VFX. You’ll learn to adjust parameters for a more realistic fire simulation, controlling density and smoke effects within your scene.
3 videos1 assignment
In this module, we will enhance the fire VFX by adding ember particles and creating a flickering light blueprint. You’ll learn how to control lighting effects that synchronize with fire intensity, adding more depth to your fire simulations.
2 videos
In this module, we will explore UE5’s sculpting functionality to create organic shapes. You’ll sculpt a bird mesh that can be used within your 3D environment.
In this module, we will add motion to our bird models using vertex animations. You’ll learn to animate a flock of birds flying across the sky using Unreal Engine 5’s sequencer for realistic movement.
3 videos1 assignment
In this module, we will create firefly particles and animate their movement using the Niagara system. You’ll learn how to simulate firefly behavior with specific motion patterns, enriching your 3D scene with dynamic lighting effects.
2 videos
In this module, we will focus on refining water visuals by tweaking color and reflection values. You’ll ensure your water integrates seamlessly with the lighting conditions of your scene.
In this module, we will explore Unreal Engine 5’s post-processing tools to color grade your environment. You’ll learn how to apply vibrant color effects to elevate the mood and tone of your scene.
1 video1 assignment
In this module, we will focus on setting up a cinematic camera to frame your 3D environment. You’ll learn the fundamentals of camera placement and composition for professional-quality renders.
1 video
In this module, we will cover how to render your completed environment, creating a professional-quality video of your work. Additionally, you’ll learn bonus techniques for setting up curved river meshes to enhance water features.
2 videos1 reading2 assignments
Packt helps tech professionals put software to work by distilling and sharing the working knowledge of their peers. Packt is an established global technical learning content provider, founded in Birmingham, UK, with over twenty years of experience delivering premium, rich content from groundbreaking authors on a wide range of emerging and popular technologies.
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Yes, you can preview the first video and view the syllabus before you enroll. You must purchase the course to access content not included in the preview.
If you decide to enroll in the course before the session start date, you will have access to all of the lecture videos and readings for the course. You’ll be able to submit assignments once the session starts.
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