Packt
Unreal Engine 5 – Create A Zombie Survivor FPS Game

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Packt

Unreal Engine 5 – Create A Zombie Survivor FPS Game

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Gain insight into a topic and learn the fundamentals.
Intermediate level

Recommended experience

8 hours to complete
3 weeks at 2 hours a week
Flexible schedule
Learn at your own pace
Gain insight into a topic and learn the fundamentals.
Intermediate level

Recommended experience

8 hours to complete
3 weeks at 2 hours a week
Flexible schedule
Learn at your own pace

What you'll learn

  • Identify Unreal Engine 5 tools and assets for FPS game development.

  • Build a functional FPS character with movement, aiming, and weapon systems.

  • Break down AI behavior patterns and game mode logic to improve gameplay mechanics.

  • Design a complete zombie survival FPS game, integrating AI enemies, animations, and combat systems.

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Recently updated!

October 2024

Assessments

4 assignments

Taught in English

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There are 8 modules in this course

In this module, we will introduce you to the overarching concepts of game development within Unreal Engine 5, specifically focusing on the creation of a zombie survival FPS game. You'll gain an understanding of what to expect throughout the course and explore the fundamental elements of game design for this project.

What's included

1 video1 reading

In this module, we will guide you through the initial setup required to begin developing your zombie survival FPS game. You'll learn how to download and install assets, set the night-time mood for your environment, organize and structure the game area, and familiarize yourself with Unreal Engine 5’s editor. Key concepts like object hierarchy and actor placement will also be covered to help establish the foundation of your game world.

What's included

8 videos

In this module, we will focus on building and animating the main character for your zombie survival game. You'll learn how to create character movement, add camera functionality, and define various inputs for controlling actions. We’ll also cover setting up an animation blueprint, making your character jump, and using an animation state machine to create dynamic, mood-driven character behaviors.

What's included

8 videos1 assignment

In this module, we will dive into setting up weapons for your character, from creating and attaching weapons to adding firing effects and animations. You’ll learn to implement aiming intelligence, add muzzle flashes, and synchronize firing sounds with your gun mechanics. We’ll also explore blueprint functions to manage weapon behaviors and use line tracing to track firing accuracy and interactions with the environment.

What's included

11 videos

In this module, we will focus on designing and implementing AI for the zombies in your game. You'll learn how to add basic artificial intelligence to zombie characters, enable them to roam randomly, and follow or attack the player when approached. We'll also cover zombie animations, adding destruction sequences, and configuring sounds to bring the zombies to life with realistic movement and attack behaviors.

What's included

10 videos1 assignment

In this module, we will enhance the combat experience by adding key features such as ammo and health pickups, along with crosshairs for aiming precision. You'll learn how to implement damage systems for both the player and zombies, allowing for more realistic combat. Additionally, we'll explore creating animations for zombies when they take damage and die, and also work on automatic firing, ammo depletion, and replenishment mechanics to ensure dynamic and engaging combat scenarios.

What's included

12 videos

In this module, we will refine the game mode by establishing the rules and conditions for various game states. You'll learn to track zombies remaining on the HUD, define winning and losing conditions, and create warm-up and in-progress states for added gameplay depth. Additionally, we’ll cover setting timers, formatting countdowns, and introducing game-level transitions with increased difficulty to enhance the overall gaming experience.

What's included

9 videos1 assignment

In this module, we will test the game with new randomized elements to introduce variability in gameplay. You’ll learn how to adjust the color of ammo, tweak environment settings, and apply additional changes to refine both the look and feel of the game, ensuring a more polished final product.

What's included

1 video1 assignment

Instructor

Packt - Course Instructors
Packt
375 Courses14,912 learners

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Packt

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