University of Alberta
Problem Solving, Python Programming, and Video Games
University of Alberta

Problem Solving, Python Programming, and Video Games

Duane Szafron
Paul Lu

Instructors: Duane Szafron

74,245 already enrolled

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Gain insight into a topic and learn the fundamentals.
4.3

(228 reviews)

Beginner level
No prior experience required
Flexible schedule
Approx. 80 hours
Learn at your own pace
89%
Most learners liked this course
Gain insight into a topic and learn the fundamentals.
4.3

(228 reviews)

Beginner level
No prior experience required
Flexible schedule
Approx. 80 hours
Learn at your own pace
89%
Most learners liked this course

Details to know

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Assessments

146 assignments

Taught in English

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There are 12 modules in this course

In Module 0, you will meet the instructional team and be introduced to the four themes of this course: computer science, problem solving, Python programming, and how to create video games.

What's included

6 videos2 readings1 assignment

In Module 1, you will explore the game creation process that is used in this course. You will use this process to design Version 1 of the first game, Hacking. You will use two problem-solving techniques: problem decomposition and algorithms. You will explore five criteria for problem decomposition: experiential decomposition, feature selection, problem refinement, spatial decomposition, and temporal decomposition. To create your design for Hacking Version 1, you will use three interactive learning objects: the description builder, functional test plan builder, and algorithm builder.

What's included

7 videos9 readings6 assignments

In Module 2, you will discover how lexics, syntax, and semantics can be used to understand and describe programming languages. You will use these concepts to understand your first Python statement (expression statement), first three Python expressions (literal, identifier, function call), and first five Python types (int, str, float, function, NoneType). You will use these Python constructs to write, test, and debug Hacking Version 1, a text-based game version. You will then reflect on your game version by using a third problem-solving technique called abstraction, including the specific technique of solution generalization, to solve similar problems.

What's included

12 videos7 readings11 assignments

In Module 3, you will identify solution issues in your game. You will apply a second form of the abstraction problem-solving technique, called using templates, to solve a solution issue by using a graphics library. You will then use lexics, syntax, and semantics to learn two new Python statements (assignment, import), two new Python expressions (binary expression, attribute reference), and one new Python type (module). You will employ these Python constructs and a simple graphics library to write, test, and debug Hacking Version 2.

What's included

12 videos21 readings30 assignments

In Module 4, you will modify your game design to support multiple gameplay paths using a new problem decomposition criteria called case-based decomposition, which utilizes a selection control structure. You will learn one new Python statement (if), one new Python expression (unary expression), and one new Python type (bool). You will employ these Python constructs to write, test, and debug Hacking Version 3.

What's included

8 videos16 readings19 assignments

In Module 5, you will modify your game design using two new abstraction techniques, called control abstraction and data abstraction. You will explore two different control abstractions, called definite and indefinite repetition. You will learn two new Python statements (for, while), four new Python expressions (subscription expression, expression list, parenthesized expression, list display), and three new Python types (tuple, list, range). You will employ these Python constructs to write, test, and debug Hacking Version 4 and Hacking Version 5.

What's included

17 videos22 readings29 assignments

In Module 6, you will learn a new control abstraction called a user-defined function. You will learn how to implement user-defined functions using two new Python statements (function definition, return). You will employ these Python constructs to significantly improve the quality of your code in Hacking Version 6.

What's included

8 videos8 readings19 assignments

In Module 7, you will not learn any new problem-solving techniques or Python language features. Instead you will exercise your problem-solving skills and practice the language constructs you already know to improve your proficiency. You will add some fun features to the Hacking game by designing, coding, testing, and debugging Hacking Version 7.

What's included

5 videos8 readings2 assignments

In Module 8, you will design and implement Version 1 of a new graphical game called Poke the Dots. You will then modify your game design using data abstraction to create user-defined classes. You will learn two new Python statements (class definition, pass) that will allow you to construct your own Python types. You will employ these Python constructs to implement Poke the Dots Version 2.

What's included

12 videos21 readings17 assignments

In Module 9, you will not learn any new problem-solving techniques or Python language features. Instead you will exercise your problem-solving skills and practice the language constructs you already know to improve your proficiency. You will add some fun features to the Poke the Dots game by designing, coding, testing, and debugging Poke the Dots Version 3.

What's included

5 videos8 readings5 assignments

In Module 10, you will modify your game design using a new form of control abstraction called user-defined methods. User-defined methods allow you to restrict access to the attributes of a class to improve data abstraction. You will employ user-defined methods to implement Poke the Dots Version 4.

What's included

6 videos5 readings5 assignments

In Module 11, you will not learn any new problem-solving techniques or Python language features. Instead you will exercise your problem-solving skills and practice the language constructs you already know to improve your proficiency. You will add some fun features to the Poke the Dots game by designing, coding, testing, and debugging Poke the Dots Version 5.

What's included

5 videos8 readings2 assignments

Instructors

Instructor ratings
4.6 (84 ratings)
Duane Szafron
University of Alberta
1 Course74,245 learners
Paul Lu
University of Alberta
1 Course74,245 learners

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