Georgia Institute of Technology
Sound and Sonification Design for Interactive Learning Tools
Georgia Institute of Technology

Sound and Sonification Design for Interactive Learning Tools

Emily Moore
Brianna J. Tomlinson
Bruce N. Walker

Instructors: Emily Moore

3,282 already enrolled

Gain insight into a topic and learn the fundamentals.
4.0

(25 reviews)

Intermediate level
Some related experience required
15 hours to complete
3 weeks at 5 hours a week
Flexible schedule
Learn at your own pace
Gain insight into a topic and learn the fundamentals.
4.0

(25 reviews)

Intermediate level
Some related experience required
15 hours to complete
3 weeks at 5 hours a week
Flexible schedule
Learn at your own pace

What you'll learn

  • Understand how to identify which concepts could be associated with or represented through sounds in interactive learning tools

  • Learn how to brainstorm sound designs for interactive learning tools

  • Learn how to evaluate sound designs for interactive learning tools

  • Learn best practices for sound design for interactive learning tools

Details to know

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Assessments

10 assignments

Taught in English

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There are 6 modules in this course

What sounds do we hear every day? What sounds do we hear when we use technology? And, how do we rely on them to inform our decisions throughout the day? We’ll cover categories of sound types and terminology.

What's included

4 videos3 readings4 assignments2 discussion prompts1 plugin

Module 2 introduces specific mappings and sound characteristics that we can rely on to convey information. We’ll introduce terminology for simple mappings like pitch, timbre, reverberation, and many more. Then we’ll move on to more complex audio mappings, and design considerations for layering sounds in interactive learning tools.

What's included

7 videos2 readings2 assignments1 discussion prompt3 plugins

For sound designs, it’s important to understand how your users are interpreting and thinking about the mappings. This module will cover the measurements and question types to consider for evaluation, the different types of evaluations, and how to analyze the data generated in the process. Then, we’ll discuss how to make changes to a sound design using what we learned from evaluations.

What's included

7 videos1 reading1 assignment1 discussion prompt1 plugin

Module 4 will introduce different prototyping and design methods for making sounds. We’ll go through a variety of tools that you can use to make sounds, and where to find other sounds you might want to use. We’ll introduce some programmatic ways of creating sounds and discuss how to embed the sounds into prototypes.

What's included

6 videos2 readings1 assignment1 discussion prompt

In this module we review best practices. These will come from previous research and also our own work. We’ll review the full process we suggest for successful sound design. This will also be your chance to put all of your skills into practice, and start using the full process to work on a sound design from end to end.

What's included

4 videos1 assignment1 discussion prompt6 plugins

Module 6 will review the content across all lessons, and consider ways for you to integrate the different steps together -- brainstorming designs, planning an evaluation, deciding on an analysis plan, and redesigning. We’ll also review how you can get involved in future projects.

What's included

2 videos1 assignment1 peer review1 discussion prompt9 plugins

Instructors

Instructor ratings
4.4 (6 ratings)
Emily Moore
University of Colorado Boulder
3 Courses18,006 learners
Brianna J. Tomlinson
University of Colorado Boulder
1 Course3,282 learners
Bruce N. Walker
University of Colorado Boulder
1 Course3,282 learners

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