Michigan State University
Low Poly Art For Video Games
Michigan State University

Low Poly Art For Video Games

This course is part of Art for Games Specialization

Andrew Dennis
Ricardo Guimaraes

Instructors: Andrew Dennis

Sponsored by Barbados NTI

8,571 already enrolled

Gain insight into a topic and learn the fundamentals.
4.3

(63 reviews)

Intermediate level

Recommended experience

16 hours to complete
3 weeks at 5 hours a week
Flexible schedule
Learn at your own pace
Gain insight into a topic and learn the fundamentals.
4.3

(63 reviews)

Intermediate level

Recommended experience

16 hours to complete
3 weeks at 5 hours a week
Flexible schedule
Learn at your own pace

Details to know

Shareable certificate

Add to your LinkedIn profile

Assessments

16 assignments

Taught in English

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Build your subject-matter expertise

This course is part of the Art for Games Specialization
When you enroll in this course, you'll also be enrolled in this Specialization.
  • Learn new concepts from industry experts
  • Gain a foundational understanding of a subject or tool
  • Develop job-relevant skills with hands-on projects
  • Earn a shareable career certificate
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There are 5 modules in this course

In this first week we will talk about the basics of creating a game model in the low poly style. This will likely be the quickest of the 5 weeks, so take some time to check out the optional Maya LT intro to make sure you have a grasp of all the essential skills we will be covering in the course.

What's included

20 videos4 readings5 assignments1 peer review

In this week we will move onto environments. The goal is to create a set of simple models that can be used to create scenes in maya. Depending on the number of models and their complexity this might be a more time consuming than the previous week.

What's included

13 videos4 assignments1 peer review

What's included

13 videos3 assignments1 peer review

In this week we will be taking our character from week 3 and animating a few simple animations for it. Rigging can be tricky at first, so make sure you check out the rigging and animation primer if you need to. The goal here is to quickly get a character that we can animate, then create a few simple and expressive animations for use in a 3d game.

What's included

7 videos3 assignments1 peer review

For the final week, take the project assets you have made so far and improve them based on the feedback you received. Take this week to go back and redo anything you would have like to tackle in a different way. The goal here is to finish with a series of low poly assets you could use in a simple 3d game.

What's included

1 assignment1 peer review

Instructors

Instructor ratings
4.2 (12 ratings)
Andrew Dennis
Michigan State University
3 Courses36,598 learners
Ricardo Guimaraes
Michigan State University
3 Courses39,156 learners

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4.3

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