In this course you will learn how to design and prototype user interfaces to address the users and tasks identified in user research. Through a series of lectures and exercises, you will learn and practice paper- and other low-fidelity prototyping techniques; you will learn and apply principles from graphic design, including design patterns; you will learn to write a design rationale; and you will learn how to design for specific populations and situations, including principles and practices of accessible design.
Prototyping and Design
This course is part of User Interface Design Specialization
Instructors: Loren Terveen
Sponsored by Mojatu Foundation
23,504 already enrolled
(390 reviews)
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There are 5 modules in this course
A brief introduction to the topic and course structure.
What's included
2 videos
An introduction to prototyping, including paper and tool-based prototyping.
What's included
9 videos1 assignment1 peer review
An introduction to design principles from graphic design, interaction design patterns, and two examples of commercial design guidelines and standards.
What's included
9 videos1 assignment
An introduction to universal design, with specific lectures focused on particular impairments, limitations, and populations.
What's included
9 videos1 assignment
A look at several important and challenging design contexts and how interfaces can address those contexts.
What's included
5 videos1 assignment
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Reviewed on Feb 21, 2021
Excellent class! Solid use of paper prototyping to demonstrate the use of low fidelity prototypes. Also loved the discussion around Universal Design, lots of great insights.
Reviewed on Sep 2, 2017
I had problems doing the prototyping assignment, but I had so much fun!
Reviewed on Mar 21, 2017
Great class with an interesting hands-on activity.
Recommended if you're interested in Computer Science
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