In this course, you will examine how storytelling acts as a vital mechanism for driving video gameplay forward. Looking at several historical and contemporary games, you will be asked to evaluate and interpret different story styles with the goal of identifying themes and procedures for your own game ideas. We'll examine traditional narrative story processes, such as three-act structure, and how they fit into game story flows and the strategic elements of gameplay. Ultimately, you will learn how to define character, setting, and structure to create a compelling game concept.
Story and Narrative Development for Video Games
This course is part of Game Design: Art and Concepts Specialization
Instructor: Dariush Derakhshani
Sponsored by Mojatu Foundation
47,556 already enrolled
(1,242 reviews)
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There are 4 modules in this course
For the first week of the class, we will be analyzing the components of three-act structure using a classic fairytale as an example. We'll examine the characters in the story by figuring out their goals and the main conflict that creates a rising arc of action to keep the audience interested.
What's included
6 videos7 readings1 peer review1 discussion prompt
In this week, we will draw a parallel between last week’s discussion on rising action and how that relates to gameplay. Looking at a pair of contemporary games, we'll learn how to identify story structure and themes of rising action, just like we would with traditional stories and movies. Lastly, we’ll evaluate the role that primary and secondary characters come to play in the unveiling of a game’s story and discuss the importance of understanding how these games present their stories in the actual gameplay.
What's included
4 videos12 readings1 peer review
This week, we explore ideation techniques and learn how to consolidate our ideas into more formalized stories specifically for pushing them towards a game design. We will take a look at the importance of, and ways to refine, characters and settings as we develop an initial concept in story form first, and then next week, into a game.
What's included
4 videos8 readings1 peer review
For this last week of class, we will begin by seeing what a game design document is, and evaluate a few different templates you can use. Then, we will take the story we built in last week’s course, The Shooter, and define it as a playable game outlined in a game design document.
What's included
5 videos6 readings1 peer review
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Reviewed on Mar 11, 2019
i really loved every single bit of it. i loved the topics discussed, the way i was taught to think and get the ideas out so thanks alot. you are great.
Reviewed on Feb 23, 2016
I am glad that I have chosen to sign up to this course. It has open up my vision to a whole new world. Thanks so very much. The professor is engaging and the course content is fascinating.
Reviewed on Feb 3, 2024
I got the most out of this course since it really helped me develop my ideas using very simple and approachable methods. There was plenty of information for this one.
Recommended if you're interested in Arts and Humanities
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