This course is aimed to give you the tools and knowledge you need to start creating simple art for video games made in the Unity game engine. Through the aesthetic of pixel art we will explore artistic principals like shape language, color theory, and composition as well as show you a step by step workflow for creating assets that you can use to make your own games. The course is broken into 4 main modules, props, environments, characters, and animation. Each of these courses will have a series of video lessons alternating between artistic and technical skills culminating in a peer-reviewed project based assignment. The last module will challenge you to take the knowledge learned in the previous 4 and use it to create your own pixel art asset pack.
Pixel Art for Video Games
This course is part of Art for Games Specialization
Instructors: Andrew Dennis
Sponsored by EdgePoint Software
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There are 5 modules in this course
What's included
7 videos1 assignment1 peer review
What's included
6 videos1 assignment1 peer review
What's included
7 videos1 assignment1 peer review
What's included
6 videos1 assignment1 peer review
What's included
1 reading1 peer review
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Reviewed on Nov 13, 2021
I loved it! Explanations were very clear and assignments were fun to work on.
Reviewed on Aug 16, 2020
Honestly a very fun and helpful course. Was able to learn a lot about pixel art.
Reviewed on Nov 5, 2020
I really loved this course, I learned how to create pixel art (assets = characters, tiles and backgrounds), how to sketch a character before working on it and create animation.
Recommended if you're interested in Arts and Humanities
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