This course will cover the fundamentals of OpenGL and OpenGL ES in Android. This course is unique because it covers the mechanics of how OpenGL works and also more practical applications to draw 2D and 3D objects. This is an ideal primer for more complex courses on VR and AR within Android.
Android Graphics with OpenGL ES
This course is part of Advanced App Development in Android Specialization
Instructor: Benny Lo
Sponsored by Syrian Youth Assembly
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There are 4 modules in this course
In this first module, we're going to cover the basics of OpenGL in Android. We'll start by outlining the OpenGL Pipeline where you'll learn how OpenGL renders graphics. We'll then look at a programming language used to work with the pipeline called the OpenGL Shading Language. Following this, I'll give a brief overview of OpenGL ES, which is a variant of OpenGL for portable devices. We'll close the module by covering basic primitive types in OpenGL.
What's included
7 videos2 readings4 assignments1 discussion prompt
This module focuses on the practical implementation of OpenGL in Android. We'll begin by looking at how to draw simple 2D objects, and then look at increasingly complicated 3D objects. We'll also look at using the Index Buffer in OpenGL to optimise the efficiency of our apps. There are two practical exercises within this module to apply your understanding, which I hope you enjoy!
What's included
7 videos2 peer reviews2 discussion prompts
In this module, we're going to look at more complicated 3D shapes like letters, spheres and arbitrary shapes. There are several practice programming exercises to apply your understanding, and there is also a short quiz at the end.
What's included
7 videos3 readings1 assignment2 peer reviews3 discussion prompts
In this final module, you will apply everything you have learned into a summative assignment by creating some 3D Logos.
What's included
2 videos1 reading1 peer review1 discussion prompt
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