Welcome to Emerging Trends and Technologies in K-12! This course will help you evaluate and implement technology in the most useful way within your virtual classroom setting. We will discuss the possibilities and challenges of using technology in fully online environments, although many of the ideas can be applied to blended and traditional environments as well.
Emerging Trends & Technologies in the Virtual K-12 Classroom
This course is part of Virtual Teacher Specialization
Instructor: Racquel Stephens
Sponsored by Syrian Youth Assembly
17,362 already enrolled
(658 reviews)
Skills you'll gain
- Student Engagement
- Teamwork
- Collaboration
- Interactive Learning
- Instructing
- Educational Materials
- Instructional Strategies
- Virtual Environment
- Instructional and Curriculum Design
- Augmented and Virtual Reality (AR/VR)
- Open Source Technology
- Cooperation
- Teaching
- Curriculum Development
- Education and Training
- Classroom Management
- Instructional Design
- Course Development
- Pedagogy
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There are 4 modules in this course
Welcome to Module 1, The Role of Educational Technology in K-12 Virtual Education. In this module, we will explore the role of technology in virtual education, evaluate technologies for use, and how to implement technology in the virtual classroom. We will also review some common questions about trends and technologies and look at privacy considerations for K-12 students.
What's included
9 readings1 assignment1 discussion prompt
Welcome to Module 2, Collaborative Technologies in Virtual Education. In this module, we will explore collaborative learning technologies and evaluate learning management systems. We will also review asynchronous and synchronous technologies for application in K-12 virtual education.
What's included
6 readings1 assignment1 discussion prompt
In week three, we will discuss game-based learning, badging, augmented reality, and wearable technologies. You will also have the opportunity to submit your assignment and evaluate three of your classmates' work.Welcome to Module 3, Game-based Learning & Badges in Virtual Education. In this module, we will discuss gamification, game-based learning, and badges in virtual education. We'll also look at the authoring environments Minecraft and Scratch and explore potential uses for augmented reality and wearable technologies in the classroom.
What's included
6 readings1 assignment1 discussion prompt
In week four, we will explore open educational content, web resources, and MOOCs in the context of K-12 education. Welcome to Module 4, Open Content in Virtual Education. In this module, we will compare different types of open educational content and how it can be beneficial to students learning virtually. We will also debate the role of MOOCs in virtual K-12 education.
What's included
1 video10 readings1 assignment1 discussion prompt
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Reviewed on Jun 3, 2020
Got introduced to very new technologies useful in online teaching and content development. but the video contents are unnecessarily long.
Reviewed on Jul 29, 2020
Maybe for me there wasn't so much new ideas but I count myself as advanced in ICT field also ;) But course is build up really well and this resource pdf-s in every week are especially good ...
Reviewed on Jul 23, 2019
The course presenter is engaging and is well prepared. Some of the links were broken but there is more than enough material to get through.
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