此课程从游戏定位到内容创造、从研发实训到运营方法、从项目流程到团队创建,对游戏策划领域进行了全面系统的介绍,为学习者跨入游戏设计之门打下扎实基础。
游戏策划与设计
This course is part of 网络游戏设计与开发 Specialization
Instructor: 胡东雁
Sponsored by IEM UEM Group
3,506 already enrolled
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There are 6 modules in this course
游戏既有艺术基因又技术基因,即是作品又是产品。这一章让我们开启游戏设计的探索之门,领略新品诞生记。
What's included
15 videos3 assignments
明确游戏策划的职责与任务,了解游戏策划如何与团队进行紧密配合。走进玩家的内心,倾听什么是他们需要的。
What's included
7 videos1 reading
游戏设计师应当有系统性的方法酝酿创意灵感 ,并最终将梦想变为现实。本章探讨如何获得和提炼游戏的创意,加工创意和创建游戏概念设计文档。
What's included
10 videos1 reading2 assignments1 peer review
游戏系统设计直接影响到游戏的可玩性,是玩家在游戏过程中接触最紧密、最直观的部分,需要设计者充满丰富的想象力,也是游戏设计者和策划者最容易发挥的部分。
What's included
14 videos1 reading3 assignments
本章将聚焦于整体游戏结构设计和任务关卡设计进行引导性学习。
What's included
15 videos1 assignment
游戏美术行业依托于计算机图形技术发展是游戏行业的核心内容,美轮美奂、精益求精是游戏美术设计的追求,本章我们一同探讨其中真谛。
What's included
15 videos1 reading1 assignment1 peer review
Instructor
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