University of Michigan
Extended Reality for Everybody Specialization
University of Michigan

Extended Reality for Everybody Specialization

Michael Nebeling

Instructor: Michael Nebeling

Sponsored by IEM UEM Group

15,678 already enrolled

Get in-depth knowledge of a subject
4.7

(412 reviews)

Beginner level
No prior experience required
2 months
at 10 hours a week
Flexible schedule
Learn at your own pace
Get in-depth knowledge of a subject
4.7

(412 reviews)

Beginner level
No prior experience required
2 months
at 10 hours a week
Flexible schedule
Learn at your own pace

What you'll learn

  • Learn the underlying concepts, enabling technologies, and key applications for all things XR

  • Understand key issues and developments in XR and learn how to address them in design and development of XR applications

  • Design and develop your own XR applications

Details to know

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Taught in English

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Specialization - 3 course series

Intro to AR/VR/MR/XR: Technologies, Applications & Issues

Course 127 hours4.7 (371 ratings)

What you'll learn

  • Explain the conceptual and technological differences between VR, AR, MR, and XR.

  • Understand strengths and weaknesses of VR and AR for new XR applications.

  • Summarize the XR technology landscape in terms of platforms, devices, applications, and tools.

  • Devise a strategic plan to incorporate XR into new projects and initiatives.

Skills you'll gain

Category: Augmented and Virtual Reality (AR/VR)
Category: Augmented Reality
Category: Virtual Reality
Category: Cybersecurity
Category: Information Assurance
Category: Data Strategy
Category: Cyber Security Strategy
Category: Data Governance
Category: Data Management
Category: Virtual Environment
Category: Data Ethics
Category: Information Systems Security
Category: Cyber Governance
Category: Cyber Security Policies
Category: Data Security
Category: Information Privacy

User Experience & Interaction Design for AR/VR/MR/XR

Course 227 hours4.7 (160 ratings)

What you'll learn

  • Critique new and existing XR experiences from an ethical standpoint.

  • Create storyboards and physical prototypes of new XR experiences.

  • Create XR prototypes with digital and immersive authoring tools.

  • Infer technical requirements for implementing your XR prototypes.

Skills you'll gain

Category: Augmented and Virtual Reality (AR/VR)
Category: User Experience Design
Category: User Interface (UI) Design
Category: Design and Product
Category: Prototyping
Category: Product Design
Category: Interactive Design
Category: User Interface and User Experience (UI/UX) Design
Category: Augmented Reality
Category: Experience Design
Category: Human Computer Interaction
Category: User Experience
Category: User Centered Design
Category: Interaction Design
Category: Design
Category: Digital Design
Category: Usability
Category: Design Reviews
Category: Human Centered Design
Category: Usability Testing

Developing AR/VR/MR/XR Apps with WebXR, Unity & Unreal

Course 332 hours4.6 (86 ratings)

What you'll learn

  • Create basic and immersive VR scenes in WebXR or Unity.

  • Create marker-based and marker-less AR scenes in WebXR or Unity.

  • Understand fundamental concepts and techniques for advanced XR applications.

  • Develop XR applications with ethics, accessibility, and privacy in mind.

Skills you'll gain

Category: Augmented and Virtual Reality (AR/VR)
Category: Augmented Reality
Category: Peer Review
Category: User Interface and User Experience (UI/UX) Design
Category: Cross Platform Development
Category: Computer-Aided Design
Category: 3D Modeling
Category: Computer Graphics
Category: Software Engineering
Category: User Research
Category: Virtual Reality
Category: User Experience Design
Category: UI/UX Research
Category: Mobile Development
Category: Software Development
Category: Virtual Environment
Category: Design Research
Category: Application Development

Instructor

Michael Nebeling
University of Michigan
4 Courses38,278 learners

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