Advanced AI Techniques and Behavior in Unity
Completed by Ranaweera Kaluarachchige Tharusha Prabashwara Wijerathna
September 1, 2026
8 hours (approximately)
Ranaweera Kaluarachchige Tharusha Prabashwara Wijerathna's account is verified. Coursera certifies their successful completion of Advanced AI Techniques and Behavior in Unity
What you will learn
Simulate realistic crowd dynamics, including fleeing, flocking, and goal-directed movement for groups of agents.
Implement Goal-Oriented Action Planning (GOAP) for dynamic, decision-driven AI that plans and adapts in real-time.
Design and implement behavior trees for structured, flexible AI decision-making in game environments.
Create multi-agent systems and inventory-based planning to manage resources and interactions within the AI world.

