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Learn to Develop Games with GameMaker. Learn to use both Visual programming and Code to develop GameMaker games
Instructor: Dr. Tim "Dr. T" Chamillard
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This specialization is intended for aspiring game developers who want to learn how to develop games using GameMaker. GameMaker lets us develop games using both a visual programming (drag and drop) approach and a scripting (writing code) approach. Throughout the four courses in the specialization, you'll learn how to use both of those approaches to develop GameMaker games.
Applied Learning Project
Each of the courses includes 10-15 exercises designed to teach you small concepts in GameMaker. Each course also has a Quest at the end so you can practice what you’ve learned in a small game you develop. I’ll have set of requirements for your Quest game to meet, but the game itself will be up to you.
This course is all about starting to learn how to develop video games using GameMaker on Windows or Mac. Why use GameMaker instead of using C# and Unity or C++ and Unreal*? Learning to develop games with GameMaker is much easier than learning to program in C# or C++ AND learning Unity or Unreal. If you just want to start learning how to develop games in a more "gentle" way, this is a great starting point.
This course doesn't assume you have any game development experience. Don't worry if you've never developed games before; we'll start at the very beginning and start building your game development skills from scratch. Throughout the course you'll develop core GameMaker skills to help you develop games. Module 1: Learn about sprites and sprite strips Module 2: Learn how to implement functionality using events, actions, and code Module 3: Learn how to add sound effects and implement NPC movement Module 4: Learn how to add randomness to your games * I do have Coursera Specializations called C# Programming for Unity Game Development and C++ Programming for Unreal Game Development for those more advanced topics.
This course is the second course in the specialization about learning how to develop video games using GameMaker on Windows or Mac. Why use GameMaker instead of using C# and Unity or C++ and Unreal*? Learning to develop games with GameMaker is much easier than learning to program in C# or C++ AND learning Unity or Unreal. If you just want to continue learning how to develop games in a more "gentle" way, this is a great starting point.
This course assumes you have the prerequisite knowledge from the previous course in the specialization. You should make sure you have that knowledge, either by taking that previous course or from personal experience, before tackling this course. Throughout this course you'll continue building your foundational GameMaker knowledge by exploring more GameMaker and game development topics. Module 1: Learn how to implement player and movement and learn about collision masks Module 2: Learn how to shoot projectiles and control firing rate Module 3: Learn how to debug both Visual games and Code games Module 4: Learn how to add health to your games * I do have Coursera Specializations called C# Programming for Unity Game Development and C++ Programming for Unreal Game Development for those more advanced topics.
This course is the third course in the specialization about learning how to develop video games using GameMaker on Windows or Mac. Why use GameMaker instead of using C# and Unity or C++ and Unreal*? Learning to develop games with GameMaker is much easier than learning to program in C# or C++ AND learning Unity or Unreal. If you just want to continue learning how to develop games in a more "gentle" way, this is a great starting point.
This course assumes you have the prerequisite knowledge from the previous courses in the specialization. You should make sure you have that knowledge, either by taking those previous courses or from personal experience, before tackling this course. Throughout this course you'll continue building your foundational GameMaker knowledge by exploring more GameMaker and game development topics. Module 1: Learn how to have NPCs plan their actions Module 2: Learn how to add HUDs (Heads-Up Displays) to your games Module 3: Learn how to implement spawners in your games Module 4: Learn how to implement a menu system * I do have Coursera Specializations called C# Programming for Unity Game Development and C++ Programming for Unreal Game Development for those more advanced topics.
This course is the fourth course in the specialization about learning how to develop video games using GameMaker on Windows or Mac. Why use GameMaker instead of using C# and Unity or C++ and Unreal*? Learning to develop games with GameMaker is much easier than learning to program in C# or C++ AND learning Unity or Unreal. If you just want to continue learning how to develop games in a more "gentle" way, this is a great starting point.
This course assumes you have the prerequisite knowledge from the previous three courses in the specialization. You should make sure you have that knowledge, either by taking those previous courses or from personal experience, before tackling this course. Throughout this course you'll continue building your foundational GameMaker knowledge by exploring more GameMaker and game development topics. This course gives you even more tools to help you build great games with GameMaker! Module 1: Learn about the power of and how to implement parenting in GameMaker Module 2: Explore the selection control structure in more depth Module 3: Learn how to implement the iteration control structure in various ways Module 4: Learn about arrays and explore the optional bonus material * I do have Coursera Specializations called C# Programming for Unity Game Development and C++ Programming for Unreal Game Development for those more advanced topics.
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Each course is designed to take 4 weeks, so the complete Specialization should take 16 weeks to complete
None! I'll teach you how to develop games using GameMaker assuming you've never programmed or developed games before.
Yes, you need to work your way through the courses in order. That's because each course builds on the skills you've already developed in the previous course(s).
No, this Specialization doesn't earn you university credit.
You'll be able to develop games using GameMaker's Visual programming capabilities and Code capabilities.
This course is completely online, so there’s no need to show up to a classroom in person. You can access your lectures, readings and assignments anytime and anywhere via the web or your mobile device.
If you subscribed, you get a 7-day free trial during which you can cancel at no penalty. After that, we don’t give refunds, but you can cancel your subscription at any time. See our full refund policy.
Yes! To get started, click the course card that interests you and enroll. You can enroll and complete the course to earn a shareable certificate, or you can audit it to view the course materials for free. When you subscribe to a course that is part of a Specialization, you’re automatically subscribed to the full Specialization. Visit your learner dashboard to track your progress.
Yes. In select learning programs, you can apply for financial aid or a scholarship if you can’t afford the enrollment fee. If fin aid or scholarship is available for your learning program selection, you’ll find a link to apply on the description page.
When you enroll in the course, you get access to all of the courses in the Specialization, and you earn a certificate when you complete the work. If you only want to read and view the course content, you can audit the course for free. If you cannot afford the fee, you can apply for financial aid.