This course guides you from the fundamentals of Unity C# scripting to advanced game development techniques. You'll begin by installing Unity and learning core C# concepts like variables, loops, conditionals to control game objects. Each section builds upon the last, ensuring a solid understanding through practical examples and real-world applications, laying the foundation for more advanced programming topics.
As you progress, you’ll explore Unity-specific C# features, such as physics, object interactions, and custom functions for smooth game controls. You'll work with key Unity components like Transform, GetComponent, and various event functions to make your game objects interact naturally in the game world. The course also covers object-oriented programming (OOP) concepts like inheritance, polymorphism, and encapsulation, critical for aspiring game developers.
By the end, you'll put your skills to the test by building full games: a 2D Candy Catch game and a 3D platformer. You'll apply everything you've learned from setting up environments to creating user interfaces and managing complex player interactions. The course concludes with mobile development and version control, preparing you to deliver professional-quality games with scalable code and effective project management.
Ideal for beginners in game development and Unity users seeking to improve C# skills. No Unity/C# experience is needed but basic coding knowledge helps.
Applied Learning Project
The projects in this course are designed to immerse learners in real-world game development scenarios using Unity and C#. By building complete 2D and 3D games, learners will apply core C# scripting skills to solve authentic game development challenges, such as creating dynamic player controllers, managing game physics, and implementing AI behaviors.