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Learn to Program Unity Games with C#. Learn C# programming and how to use C# in Unity games
Instructor: Dr. Tim "Dr. T" Chamillard
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This specialization is intended for beginning programmers who want to learn how to program Unity games using C#. The first course assumes no programming experience, and throughout the 4 courses in the specialization you'll learn how to program in C# and how to use that C# knowledge to program Unity games. The C# and Unity material in the courses in the specialization is slightly more comprehensive than the content in the first 2 game programming courses at UCCS.
“Unity” is a trademark or registered trademark of Unity Technologies or its affiliates in the U.S. and elsewhere.
The courses in this specialization are independent works and are not sponsored by, authorized by, or affiliated with Unity Technologies or its affiliates
Applied Learning Project
Each of the courses includes 10-20 exercises designed to teach you small concepts in C# and Unity. You'll also develop several larger C# console applications and Unity prototypes as well as 2 complete games, all of them designed to teach you important C# and Unity concepts.
This course is all about starting to learn how to develop video games using the C# programming language and the Unity game engine on Windows or Mac. Why use C# and Unity instead of some other language and game engine? Well, C# is a really good language for learning how to program and then programming professionally. Also, the Unity game engine is very popular with indie game developers; Unity games were downloaded 16,000,000,000 times in 2016! Finally, C# is one of the programming languages you can use in the Unity environment.
This course doesn't assume you have any previous programming experience. Don't worry if you've never written code before; we'll start at the very beginning and work our way up to building small games by the end of the course. Throughout the course you'll learn core programming concepts that apply to lots of programming languages, including C#, and you'll also learn how to apply those concepts when you develop games. Computer programming is really fun in general, and programming games is even better! Caution: Beginning (assuming no prior programming knowledge) is not the same as easy (not hard to do). Learning to program IS hard to do, especially since this course is essentially the first half of a freshman-level college course. Meeting the course challenges while you master the material will be rewarding to you, but doing that will require hard work and maybe even a few expletives along the way. Module 1: Write your first C# console application and Unity script Module 2: Learn how we store data in our programs Module 3: Learn how we use classes and objects to implement our code Module 4: Learn the basics of Unity 2D games and take "Final Exam" “Unity” is a trademark or registered trademark of Unity Technologies or its affiliates in the U.S. and elsewhere. This course is an independent work and is not sponsored by, authorized by, or affiliated with Unity Technologies or its affiliates
This course is the second course in the specialization about learning how to develop video games using the C# programming language and the Unity game engine on Windows or Mac. Why use C# and Unity instead of some other language and game engine? Well, C# is a really good language for learning how to program and then programming professionally. Also, the Unity game engine is very popular with indie game developers; Unity games were downloaded 16,000,000,000 times in 2016! Finally, C# is one of the programming languages you can use in the Unity environment.
This course assumes you have the prerequisite knowledge from the previous course in the specialization. You should make sure you have that knowledge, either by taking that previous course or from personal experience, before tackling this course. Throughout this course you'll continue building your foundational C# and Unity knowledge by exploring more C# and Unity topics and finishing the Unity game you started at the end of the previous course. Module 1: Learn how we make decisions in our code Module 2: Learn how to get and use player input in your Unity games Module 3: Learn how to use iteration (looping) to repeat actions in your code Module 4: Learn how we can store lots of data in arrays and lists “Unity” is a trademark or registered trademark of Unity Technologies or its affiliates in the U.S. and elsewhere. This course is an independent work and is not sponsored by, authorized by, or affiliated with Unity Technologies or its affiliates
This course is the third course in the specialization about learning how to develop video games using the C# programming language and the Unity game engine on Windows or Mac. Why use C# and Unity instead of some other language and game engine? Well, C# is a really good language for learning how to program and then programming professionally. Also, the Unity game engine is very popular with indie game developers; Unity games were downloaded 16,000,000,000 times in 2016! Finally, C# is one of the programming languages you can use in the Unity environment.
This course assumes you have the prerequisite knowledge from the previous courses in the specialization. You should make sure you have that knowledge, either by taking those previous courses or from personal experience, before tackling this course. Throughout this course you'll continue building your foundational C# and Unity knowledge by exploring more C# and Unity topics. The material in this and the previous two courses is essentially our first programming course for Game Design and Development majors at UCCS. Module 1: Learn about abstraction and how we can use it to design and implement console application classes Module 2: Learn more about how methods and parameters work Module 3: Learn how we can use abstraction to design and implement Unity classes Module 4: Add text output (like score!) and sound effects to your Unity games “Unity” is a trademark or registered trademark of Unity Technologies or its affiliates in the U.S. and elsewhere. This course is an independent work and is not sponsored by, authorized by, or affiliated with Unity Technologies or its affiliates
This course is the fourth course in the specialization about learning how to develop video games using the C# programming language and the Unity game engine on Windows or Mac. Why use C# and Unity instead of some other language and game engine? Well, C# is a really good language for learning how to program and then programming professionally. Also, the Unity game engine is very popular with indie game developers; Unity games were downloaded 16,000,000,000 times in 2016! Finally, C# is one of the programming languages you can use in the Unity environment.
This course assumes you have the prerequisite knowledge from the previous three courses in the specialization. You should make sure you have that knowledge, either by taking those previous courses or from personal experience, before tackling this course. Throughout this course you'll build on your foundational C# and Unity knowledge by developing more robust games with better object-oriented designs using file input and output, inheritance and polymorphism, and event handling. This course gives you even more tools to help you build great games with C# and Unity! Module 1: Start using files to implement your Unity games Module 2: Learn how inheritance and polymorphism help us write less code for our games Module 3: Implement event handling to make better object-oriented designs and add menus to your Unity games Module 4: Explore the complete implementation of a small Unity game “Unity” is a trademark or registered trademark of Unity Technologies or its affiliates in the U.S. and elsewhere. This course is an independent work and is not sponsored by, authorized by, or affiliated with Unity Technologies or its affiliates
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You can complete the specialization 24 weeks if you overlap the last week of a course with the first week of the next course. This should work fine because the last week for those overlapping courses has a very light workload
None, the specialization doesn't assume you have any programming or Unity knowledge when you start
The specialization is designed for you to take the courses in order because each of the courses builds on the knowledge you should have learned in the previous courses. If you have previous C# programming experience and have already written some small games in Unity, you can probably shuffle the order around, though you should definitely save the Capstone for last.
No, the Specialization doesn't get you university credit.
You'll be able to program small (by commercial standards) Unity games using C#. Although most of you will certainly need to take more courses and get more experience before you can build commercial-quality games (it takes my UCCS students 4 years to get there), this specialization builds a strong foundation for you to build on.
This course is completely online, so there’s no need to show up to a classroom in person. You can access your lectures, readings and assignments anytime and anywhere via the web or your mobile device.
If you subscribed, you get a 7-day free trial during which you can cancel at no penalty. After that, we don’t give refunds, but you can cancel your subscription at any time. See our full refund policy.
Yes! To get started, click the course card that interests you and enroll. You can enroll and complete the course to earn a shareable certificate, or you can audit it to view the course materials for free. When you subscribe to a course that is part of a Specialization, you’re automatically subscribed to the full Specialization. Visit your learner dashboard to track your progress.
Yes. In select learning programs, you can apply for financial aid or a scholarship if you can’t afford the enrollment fee. If fin aid or scholarship is available for your learning program selection, you’ll find a link to apply on the description page.
When you enroll in the course, you get access to all of the courses in the Specialization, and you earn a certificate when you complete the work. If you only want to read and view the course content, you can audit the course for free. If you cannot afford the fee, you can apply for financial aid.
¹ Median salary and job opening data are sourced from Lightcast™ Job Postings Report. Data for job roles relevant to featured programs (2/1/2024 - 2/1/2025)
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