Unity: Design & Deform Meshes for 3D Geometry Control
Completed by ali hassan raza
April 4, 2026
10 hours (approximately)
ali hassan raza's account is verified. Coursera certifies their successful completion of Unity: Design & Deform Meshes for 3D Geometry Control
What you will learn
Construct procedural Unity meshes using vertices, UV mapping, grid-based scripting, and structured mesh data.
Create rounded cubes and cube spheres using vertex mapping, geometric transformations, shaders, and colliders.
Implement real-time mesh deformation using raycasting, user input, calculated forces, and vertex displacement.
Implement real-time mesh deformation using vertex grids, raycasting, and force-based transformations driven by user input.
Skills you will gain
- Category: Unity Engine
- Category: Design
- Category: Data Mapping
- Category: Game Design
- Category: Animation and Game Design
- Category: Interaction Design
- Category: Geometry
- Category: 3D Modeling
- Category: Construction

