Delve into the exciting world of 3D modeling with this comprehensive course on creating medieval market props. Starting with Blender basics, you will learn how to use references, build grey boxes, and explore essential modifiers. As you progress, you’ll work with Blender’s cloth simulator to create realistic market tassels and cloth, preparing you for professional-level asset creation. By the end of this section, you’ll have a fully modeled and detailed medieval market stall.
Blender to Unreal Engine 5 — 3D Props - Medieval Market
Instructeur : Packt - Course Instructors
Inclus avec
Expérience recommandée
Ce que vous apprendrez
Apply Blender's interface, shortcuts, and node system to create and modify materials.
Analyze and solve problems effectively in Blender, using techniques like loop cuts and marking seams.
Transfer models from Blender to Unreal Engine 5 for game development.
Compétences que vous acquerrez
- Catégorie : 3D modelling
- Catégorie : HDRIs
- Catégorie : Medieval Market
- Catégorie : Blender
- Catégorie : Unreal Engine 5
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octobre 2024
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Il y a 19 modules dans ce cours
In this module, we will introduce the course and give you a sneak peek at what to expect. You'll learn how to navigate through the lessons and get a high-level understanding of the skills you’ll develop, setting the stage for an exciting journey into Blender and Unreal Engine.
Inclus
1 vidéo1 lecture
In this module, we will get you acquainted with Blender’s interface and basic functions. We’ll take you through the first steps in creating simple 3D objects, setting a solid foundation for more complex tasks ahead.
Inclus
1 vidéo
In this module, we will explore the importance of referencing and how it can improve your 3D models. You’ll also begin using the grey box technique and Blender’s mirror modifier, both critical for efficient modeling.
Inclus
3 vidéos1 devoir
In this module, we will dive into Blender's cloth simulator, learning how to create realistic cloth effects for your medieval market stall. From tassels to turning cloth simulations into usable meshes, this is where realism comes to life.
Inclus
3 vidéos
In this module, we will explore the world of materials and textures. You’ll learn to create seams and sharp edges, understand various texture maps, and apply textures to your models for a professional finish.
Inclus
2 vidéos
In this module, we will introduce basic lighting techniques using HDRIs. You’ll also create realistic wooden planks, essential for medieval architecture, giving your models the look and feel of a true game asset.
Inclus
2 vidéos1 devoir
In this module, we will focus on the main structural components of the market stall. You’ll master the bevel modifier and quickly create realistic crates, a key prop for your medieval scene.
Inclus
2 vidéos
In this module, we will demystify normals, teaching you how to visualize and correct them in your models. This is a critical step to ensure your models are ready for export to any game engine.
Inclus
1 vidéo
In this module, we will delve into UV mapping, making the often complex process of UV unwrapping easier to understand. You'll learn techniques to optimize your UV layouts for the best texturing results.
Inclus
1 vidéo1 devoir
In this module, we will explore the power of curves in Blender, using them to create complex shapes with ease. You’ll apply these skills to model detailed components like meat hooks, enhancing your medieval market stall.
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2 vidéos
In this module, we will show you how to fine-tune material properties using Blender's nodes. You'll learn to adjust gamma settings for better control over your textures, ensuring your models look just right.
Inclus
1 vidéo
In this module, we will finish building the bread table and start creating fruit and vegetables for the market stall. You’ll learn how to balance detail and optimization, and overcome UV challenges specific to organic shapes.
Inclus
3 vidéos1 devoir
In this module, we will explore Blender's particle system, using it to efficiently pack crates with vegetables. We’ll also address common issues you may encounter, ensuring your models are ready for any scene.
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3 vidéos
In this module, we will finalize two essential market stall props: bread and meat. You’ll create and texture both items, focusing on balancing realism with optimization for game assets.
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3 vidéos
In this module, we will wrap up the modeling process by adding final touches and conducting thorough checks. You'll ensure that your model is error-free and ready to be exported for game development or portfolio use.
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2 vidéos1 devoir
In this module, we will focus on rendering your final model using Blender’s Cycles engine. You’ll learn how to efficiently set up and render stunning images of your work, perfect for showcasing in your portfolio.
Inclus
1 vidéo
In this module, we will transition from Blender to Unreal Engine 5, setting up a sky sphere and preparing your models for high-resolution screenshots. This marks the beginning of your work in UE5.
Inclus
1 vidéo1 devoir
In this module, we will finalize your market stall in Unreal Engine 5. You’ll learn how to create materials and finish setting up your model, ensuring it’s ready for integration into game environments.
Inclus
2 vidéos
In this final module, we will bring everything together by rendering your market stall model in Unreal Engine 5. You’ll finish with a portfolio-ready asset that showcases your 3D modeling skills at their finest.
Inclus
1 vidéo2 devoirs
Instructeur
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Foire Aux Questions
Yes, you can preview the first video and view the syllabus before you enroll. You must purchase the course to access content not included in the preview.
If you decide to enroll in the course before the session start date, you will have access to all of the lecture videos and readings for the course. You’ll be able to submit assignments once the session starts.
Once you enroll and your session begins, you will have access to all videos and other resources, including reading items and the course discussion forum. You’ll be able to view and submit practice assessments, and complete required graded assignments to earn a grade and a Course Certificate.