This course provides an in-depth journey into the basics of Unreal Engine 5, guiding you from project setup to creating complex environments. You’ll begin by learning the essentials of UE5, including its interface, layout, and viewport navigation. Once comfortable with the platform, you’ll progress to designing with basic primitives and blocking out initial designs to visualize your projects' structure.
Foundations of Unreal Engine 5 and Basic Environment Design
Ce cours fait partie de Spécialisation UE5: Beginner’s Guide to Building a 3D Environment
Instructeur : Packt - Course Instructors
Inclus avec
Expérience recommandée
Ce que vous apprendrez
Identify the key features and tools in Unreal Engine 5
Explain the process of blocking out and designing detailed 3D environments
Use Quixel Megascans to add and optimize environment assets
Differentiate between various texture and UV mapping techniques for material realism
Compétences que vous acquerrez
- Catégorie : Quixel Megascans
- Catégorie : 3D environment design
- Catégorie : Game design
- Catégorie : Unreal Engine 5
- Catégorie : UE5
- Catégorie : game design
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octobre 2024
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Il y a 13 modules dans ce cours
In this module, we will introduce the course and provide a sneak peek of what you will learn. You'll get an overview of the main topics covered, including Unreal Engine 5 project setup, 3D environment design, and how to work with Quixel assets.
Inclus
1 vidéo2 lectures
In this module, we will focus on getting started by creating a new Unreal Engine 5 project. You will learn how to launch and configure your project for environment design from scratch, ensuring a smooth workflow moving forward.
Inclus
1 vidéo
In this module, we will explore the Unreal Engine 5 interface and its various components. You’ll become comfortable navigating the viewport and learn how to interact with 3D environments efficiently.
Inclus
2 vidéos
In this module, we will start designing by blocking out basic shapes in Unreal Engine 5. You’ll learn to manipulate primitives and use the modelling mode plugin to create a foundational design for your environment.
Inclus
2 vidéos1 devoir
In this module, we will dive into terrain design, learning how to sculpt landscapes using UE5’s landscape tool. You’ll practice creating both large-scale environments and detailed, natural features for your scenes.
Inclus
2 vidéos
In this module, we will explore the Quixel asset library, showing you how to browse and add high-quality assets to your project. You’ll also learn techniques for optimizing performance using Unreal Engine’s scalability settings.
Inclus
1 vidéo
In this module, we will build a bridge within our scene, leveraging Unreal Engine 5’s Nanite technology and asset grouping features. You’ll learn to create varied, non-repetitive designs by manipulating grouped assets and adjusting model structures.
Inclus
4 vidéos1 devoir
In this module, we will focus on fine-tuning Quixel assets to fit your environment. You’ll learn to adjust materials and manipulate large groups of assets for seamless integration into your scene.
Inclus
2 vidéos
In this module, we will texture a 3D hut, exploring UV mapping and tiling techniques. You’ll learn how to project UV layouts onto surfaces and adjust material scaling to enhance the appearance of different structures.
Inclus
2 vidéos
In this module, we will focus on adding intricate details to the roof of our 3D structure. You’ll use Quixel assets to decorate the roof and apply color correction for texture consistency, refining the overall design.
Inclus
3 vidéos1 devoir
In this module, we will further enhance the roof section of our structure by adding default meshes and decorative elements. You’ll learn to align beams and other components for a well-structured design.
Inclus
3 vidéos
In this module, we will take the roof design to the next level by adding custom details and deformations. You’ll also learn to tweak material color across various assets and introduce support beams for added realism.
Inclus
3 vidéos
In this module, we will finalize the hut’s foundation using Quixel 3D assets. You’ll focus on ensuring stability, realism, and detail, particularly around the edges of your structure.
Inclus
1 vidéo1 lecture2 devoirs
Instructeur
Offert par
Recommandé si vous êtes intéressé(e) par Software Development
SAE Institute México
Epic Games
Michigan State University
Epic Games
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Foire Aux Questions
Yes, you can preview the first video and view the syllabus before you enroll. You must purchase the course to access content not included in the preview.
If you decide to enroll in the course before the session start date, you will have access to all of the lecture videos and readings for the course. You’ll be able to submit assignments once the session starts.
Once you enroll and your session begins, you will have access to all videos and other resources, including reading items and the course discussion forum. You’ll be able to view and submit practice assessments, and complete required graded assignments to earn a grade and a Course Certificate.