This masterclass offers an in-depth journey into the world of 3D texturing and environment creation using Substance Painter and Unreal Engine 5. You’ll start by mastering the basics of Substance Painter, learning how to import assets, navigate the interface, and utilize essential tools like UDIM workflows and texture baking. As you progress, you’ll explore advanced texturing techniques, creating intricate materials and mastering the use of layers, masks, and filters to achieve stunning, stylized effects for game assets.
Substance Painter to Unreal Engine 5 Masterclass
Instructeur : Packt - Course Instructors
Inclus avec
Expérience recommandée
Ce que vous apprendrez
Create game-ready 3D assets with detailed textures using Substance Painter.
Apply advanced mask and material layering techniques to stylize textures.
Export high-quality textures from Substance Painter to Unreal Engine 5 efficiently.
Design immersive, stylized environments with real-time lighting and particle effects in Unreal Engine 5.
Compétences que vous acquerrez
- Catégorie : 3D environment
- Catégorie : environment design
- Catégorie : blueprints
- Catégorie : UDIM technology
- Catégorie : Blueprints
- Catégorie : Unreal Engine 5
- Catégorie : 3D modelers
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octobre 2024
11 devoirs
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Il y a 29 modules dans ce cours
In this module, we will cover the fundamental setup in Substance Painter, from understanding import settings to navigating the viewport. You’ll learn to work with UDIMs and bake texture maps for stylized assets, setting the stage for more advanced techniques later in the course.
Inclus
4 vidéos1 lecture
In this module, we will explore the core texturing methods in Substance Painter, focusing on creating and applying layers and masks. You’ll learn to build complex materials, starting with ropes and flags, and gain a solid understanding of working with masks for detailed texture work.
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3 vidéos
In this module, we will focus on using filters to create stylized textures. You will learn to work with advanced masking techniques and filters, like the MatFx OilPaint, to generate unique textures for a stylized wagon’s rooftop.
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2 vidéos1 devoir
In this module, we will dive into creating smart materials for wood, focusing on texture details like wood grains, edgewear, and roughness. You’ll learn how to generate lighting effects and export smart materials for use in future 3D projects.
Inclus
5 vidéos
In this module, we will walk through a complete workflow for applying textures. You will explore mirroring functions, creating texture variations, and saving smart materials for easy future use, speeding up the texturing process of your stylized assets.
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3 vidéos
In this module, we will begin the process of creating stylized metal materials. You’ll learn to layer details, adjust roughness values, and apply advanced techniques for a unique metallic texture on your 3D assets.
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3 vidéos1 devoir
In this module, we will refine the stylized metal texturing process. You’ll work with tri-planar projection to blend textures seamlessly and create multiple variations, such as brass, to give your 3D asset a distinct metallic finish.
Inclus
3 vidéos
In this module, we will focus on creating stylized glass and emission effects. You’ll learn to work with emission texture channels, height maps, and custom mask painting to develop unique materials for assets like windows and lanterns.
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4 vidéos
In this module, we will explore the techniques of projection and tri-planar projection painting. You’ll use alpha textures and decals to add fine details to your asset, and learn how to export smart materials efficiently for game development projects.
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4 vidéos1 devoir
In this module, we will cover the final rendering and exporting steps. You’ll learn to set up renders using Substance Painter’s Iray renderer and export texture maps, ensuring they are ready for use in Unreal Engine 5.
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3 vidéos
In this module, we will transition to Unreal Engine 5, setting up the project and learning the basics of the interface. You’ll import your stylized wagon asset into the engine, ready for further adjustments and scene development.
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4 vidéos
In this module, we will focus on importing and applying texture maps in Unreal Engine 5. You’ll learn how to use UDIM textures effectively and assign materials to various parts of your stylized 3D models.
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2 vidéos1 devoir
In this module, we will enhance our scene by importing rocks and trees. You’ll learn to work with Speed Tree formats and integrate these natural assets into the environment for your stylized 3D world.
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1 vidéo
In this module, we will focus on creating detailed foliage for the scene. You’ll learn to texture and model foliage elements like leaves and ferns, adding variety to your environment for a more organic look.
Inclus
6 vidéos
In this module, we will introduce wind animations for foliage. You’ll learn to set up materials for vertex painting and create realistic wind movement, adding life and motion to your environment.
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4 vidéos1 devoir
In this module, we will focus on bringing your scene to life by painting foliage and setting up scene dynamics. You’ll learn how to use Unreal Engine 5’s foliage tools to create rich, detailed environments.
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2 vidéos
In this module, we will explore advanced texture painting techniques. You’ll blend multiple textures to achieve realistic terrain and learn how to manage height-based transitions for a more dynamic surface.
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3 vidéos
In this module, we will explore the Unreal Engine Niagara system. You’ll learn how to set up particle systems and create stunning firefly effects that add life and depth to your 3D environment.
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2 vidéos1 devoir
In this module, we will integrate Quixel Bridge assets and use Niagara to create fire and ember simulations. You’ll bring new depth to your environment through detailed particle effects.
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2 vidéos
In this module, we will dive into Unreal Engine blueprints, learning how to create dynamic effects like light flickers and how to start building interactive scenes using blueprint classes.
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2 vidéos
In this module, we will focus on populating the scene with foliage. You’ll add trees, grass, and plants to create a rich and vibrant environment that looks more natural and immersive.
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4 vidéos1 devoir
In this module, we will add fire elements to the scene. You’ll learn how to set up campfires and other fire sources using the fire simulations you’ve previously built to create a warm, inviting environment.
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1 vidéo
In this module, we will focus on lighting, fog, and volumetric effects. You’ll learn how to use these tools to create atmosphere and depth in your 3D environment, transforming the look and feel of your scene.
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2 vidéos
In this module, we will explore cloth animations. You’ll learn how to animate assets like flags and foliage, giving them natural, realistic movement that adds life to your environment.
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1 vidéo1 devoir
In this module, we will dive into camera work and post-processing. You’ll set up cinematic shots, apply color grading, and optimize lighting to showcase your 3D environment in the best possible way.
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4 vidéos
In this module, we will enhance your 3D scene with audio. You’ll learn how to integrate and mix sounds, create spatial audio effects, and render your scene with both audio and high-quality visuals for a fully immersive experience.
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2 vidéos1 devoir
In this module, we will create a short film from your 3D scene. You’ll learn the essentials of movie creation and editing, blending audio and video to craft a polished, professional project.
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2 vidéos
In this module, we will create stylized smoke effects using a particle system. You’ll animate and integrate smoke into your environment, adding an extra layer of atmosphere and realism to your 3D world.
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1 vidéo1 devoir
In this final module, we will wrap up the course by reviewing the techniques you’ve learned and discussing the future of 3D modeling and game design. You’ll gain insights into industry trends and be encouraged to continue honing your skills.
Inclus
1 vidéo1 devoir
Instructeur
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Recommandé si vous êtes intéressé(e) par Design and Product
California Institute of the Arts
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Foire Aux Questions
Yes, you can preview the first video and view the syllabus before you enroll. You must purchase the course to access content not included in the preview.
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