Epic Games

Blueprint Scripting

This course is part of Epic Games Game Design Professional Certificate

Taught in English

Ryan Laley

Instructor: Ryan Laley

Included with Coursera Plus

Course

Gain insight into a topic and learn the fundamentals

Beginner level

Recommended experience

20 hours (approximately)
Flexible schedule
Learn at your own pace

Details to know

Shareable certificate

Add to your LinkedIn profile

Recently updated!

September 2024

Assessments

13 assignments

Course

Gain insight into a topic and learn the fundamentals

Beginner level

Recommended experience

20 hours (approximately)
Flexible schedule
Learn at your own pace

See how employees at top companies are mastering in-demand skills

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Build your Design and Product expertise

This course is part of the Epic Games Game Design Professional Certificate
When you enroll in this course, you'll also be enrolled in this Professional Certificate.
  • Learn new concepts from industry experts
  • Gain a foundational understanding of a subject or tool
  • Develop job-relevant skills with hands-on projects
  • Earn a shareable career certificate from Epic Games
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There are 4 modules in this course

In this module, learners will be introduced to Blueprints, Unreal Engine's visual programming language that uses a node-based interface to create gameplay elements.

What's included

20 videos4 assignments1 discussion prompt

In this module, you will learn about traces, the way that Blueprints communicate with each other in Unreal Engine, and combine traces and triggers to build additional interactive elements for a video game.

What's included

15 videos3 assignments1 discussion prompt

In this module learners will be introduced to actors, pawns, and characters, and how to utilize input actions to communicate between the input system and their project's code. An Input Action can be anything that an interactive character might do, like jumping or opening a door, or it can be used to indicate user input states, like holding a button that changes walking movement to running. Learners will create their own custom logic for a video game character.

What's included

8 videos1 assignment

In this module learners will be introduced to how create mechanics in video games and devise their own solutions for gameplay. This will include completing a simplified inventory system and management of said system.

What's included

7 videos5 assignments1 peer review1 discussion prompt

Instructor

Ryan Laley
Epic Games
2 Courses1,300 learners

Offered by

Epic Games

Recommended if you're interested in Design and Product

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