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Learner Reviews & Feedback for Blueprint Scripting by Epic Games

4.2
stars
13 ratings

About the Course

The Blueprint Visual Scripting system in Unreal Engine is a visual programming language that uses a node-based interface to create gameplay
elements. The node-based workflow provides designers with a wide range of scripting concepts and tools that are generally only available to
programmers. In addition, Blueprint-specific markup available in Unreal Engine's C++ implementation provides programmers with a way to
create baseline systems that designers can extend. This is primarily aimed at first- and second-year undergraduates interested in engineering
or science, along with high school students and professionals with an interest in programming. This course introduces learne...
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Top reviews

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1 - 6 of 6 Reviews for Blueprint Scripting

By Chantal D

•

Dec 9, 2024

Epic Games really needs to do some quality control on these courses. This is yet another course in their 8 course Professional Certificate that they are pushing where it has grading errors in the quizzes and awkward video production errors (like not cutting out fumbled words when the instructor resets and says it all again). The majority of the content itself is not bad, but these are all lacking quality assurances making the learning experience frustrating.

By 陈嘉伟

•

Dec 15, 2024

There are some deficiencies in some tutorials, which almost prevented the project from being completed. Please check the video carefully and provide additional explanations.

By Felipe P d R

•

Nov 26, 2024

The same bad joke os the Game Design course

By Adrian P

•

Nov 3, 2024

Thanks Ryan! I learned some very useful knowledge in this course. I am much more comfortable with event dispatchers now as well :)

By Waldemar K

•

Oct 19, 2024

very good explained

By Moises O

•

Jan 25, 2025

Good content overall blueprinting scripting, but the final evaluations are too much requirements, based on asking things from previous courses but not only this one, and it ask to actually Package your game as a ".exe" playable, but i never teach you that, and it not easy at all. it takes over 90Gb downloads in Visual Studio and other SKD in order to achieve it. The course doesnt prepare you for what it ask you to do. But if we talk about the Course content quality on ONLY that specific topic, its pretty good.