CA
Mar 22, 2018
Good course not sure I like having to rely on other students to grade my coursework. I have been waiting a while for my work to get graded and I am afraid that it will not be graded in time.
MH
May 17, 2020
A perfect course on the internet to learn game programming for unity with several in course Practice excersices to make you grip strong, on what you just learned! Must take this course.
By Ahbar A
•Aug 15, 2020
Loving IT!
By 平青云
•Apr 28, 2019
good class
By Rongliang S
•Mar 30, 2019
Good one!!
By Jorge E D l T
•Dec 10, 2020
Excelent!
By Ajeesh A N
•Jun 26, 2020
Excellent
By Guillem S R
•Dec 8, 2022
amazing
By Luis A G L
•Jul 29, 2020
Good!
By Dmitry
•Jun 14, 2018
Fine!
By Nguyen Q D
•May 11, 2020
Nice
By Haripriya M
•Jul 3, 2019
Good
By Hizkia S
•Jul 16, 2020
I think this is a really good course that strikes the right balance between teaching materials step by step and not giving too shallow of materials (as opposed to, let's say, a very practical-oriented course that tells us how to do things without telling us why). Then again I have ample OOP basics, so take my opinion with a pinch of salt.
Missed opportunity that the peer-reviewed Unity tasks are incompatible with the MOOC format, hence ungraded, but they're interesting enough that I would do them involuntarily.
If there's a room for improvement, it would be the quality of in-video quizzes because while I understand that its purpose is mainly to keep us on track (much like Netflix's "Are you still watching?"), it becomes more like a task of picking the answer that sounds the least ridiculous, where it could have been a great tool for internalizing and recap. I guess it's not too bad for this and the previous course, but I am going through to the next 3 courses in the specialization and I hope that the questions scale proportionately to the increase in course difficulty.
By Brent C R
•Jun 13, 2018
There are some features I would have liked to dive deeper on, like:#1. Why do you sometimes need to set a variable to a component of a gameObject, alter the parts of the variable, then re-assign the variable to the gameObject?#2. How can we offset the transform when instantiating a new GameObject at the location (and more importantly, rotation) of another GameObject (eg. Asteroid spawning, Laser firing, etc)?#3. Audio. We largely skipped over this topic and it was added very quickly with virtually no explanation. This makes me a sad panda. :(Aside from that, the course material is great. I feel like - more than anything - it's forcing me to practice, which is helping to ingrain good practices in my game development, figure out how to best implement things, and how to think when approaching the various design elements of the game.
By Bradley K
•Apr 7, 2020
I learned a lot, as I did in the first course. There are a few elementary concepts, though, that are used very often but not clearly explained. One is the difference between GameObject and gameObject, and when each is used. Another is the retrieval of elements from other scripts and the appropriate syntax for it. One more is when it's necessary to use GetComponent to change values and when it is not necessary to use GetComponent to do that. Otherwise, I enjoyed the course and find Dr. T very relaxing. Thanks.
By Eldon V
•Jul 2, 2019
Good course, I really had fun with the project (re-creating Asteroids... Awesome!)
Once again, I'm totally not a fan of this peer-review grading system. I don't know if it's students dropping like flies after week 1, but after week 1 it takes forever to get a grade. I would rate this course 5 stars, but it drops to 4 since I hate the grading system. I'm guessing it's not a good one because the forums are flooded with nothing other than 'grade my assignment plz!'
By Morgan D
•Feb 13, 2020
Mostly fantastic! Slight structural things I would change in giving more direct links and practice between lectures and assignments. Sometimes I feel we talk about important concepts in a lecture, practice it in an exercise and then forget about it (primarily in the assignments) for a long time or altogether.
By görkem ö
•Jul 23, 2020
This one was also good as the first course in this specialization. There were some points that the difficulty of the course jumps suddenly, however when enough time is spent on exercises and other course materials, I think these 2 courses are very good as a start point to C# and building games in unity.
By Володимир Р
•Mar 20, 2019
This course provides short and sharp explanations of the C# programming in Unity. However, there are moments when I lack of explanation or logic between material I've learned and exercises. But still, I value this course and knowledge I got.
By Nithin K P
•Jun 12, 2020
The explanations are good and in-depth. Dr. T really makes game development much more interesting than it already is. My only issue is about all those silly in-video quizzes which may be directed to generate fun but are quite unnecessary.
By Ofii A
•Apr 26, 2021
I really enjoy this courses, but I expected the most important tasks to be in the Unity, not just console apps. But anyway it was a nice experience and especially I liked the lessons about propeties, behavior, methods, states....
By herni p d p a
•Apr 25, 2019
Great course, liked the quick pace of the teacher, although some people may find it too fast.
By Joshua K A
•Apr 4, 2020
Good course
By amir s
•Feb 26, 2023
the instructor does not explain everything he does so i have to google some things
By HEHABUSTb
•Jun 21, 2020
This is a very basic course, very few practical tasks.
By Juan C G
•Aug 30, 2021
Good course but very linux unfriendly.
By JAYAKRISHNAN K S
•May 27, 2020
could have been more detailed