This course guides you through the fundamental processes of creating a game in Unreal Engine, focusing specifically on horror mechanics. You'll start with the basics, learning how to set up game instances, modes, states, and player controls, ensuring you have a solid foundation to build on. You’ll work through detailed instructions on how to create an engaging HUD, player controller, and character setup that sets the stage for immersive gameplay.
Core Game Setup and Basic Horror Mechanics
This course is part of Unreal Engine — Ultimate Survival Horror Course Specialization
Instructor: Packt - Course Instructors
Included with
Recommended experience
What you'll learn
Understand the basic game framework by defining game instances, modes, and player states.
Apply player controls, including camera movement, WASD controls, and jumping mechanics.
Create horror elements such as flashlight systems, flickering lights, and interactive doors.
Analyze immersive game environments to enhance player interaction and suspense mechanics.
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October 2024
1 assignment
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There are 4 modules in this course
In this module, we will introduce the course objectives and guide you through the initial setup of your project environment. You’ll gain an overview of what to expect and how to organize your workspace for optimal development.
What's included
2 videos2 readings
In this module, we will dive into the fundamental components of game development. You’ll explore game instances, modes, and states, as well as learn how to create the HUD, player controllers, and a playable character to possess within the game world.
What's included
7 videos
In this module, we will focus on building the essential controls for a first-person character. You'll set up the camera, WASD movement, and jumping mechanics, laying the groundwork for immersive gameplay.
What's included
3 videos
In this module, we will cover the basics of horror game mechanics. You will learn to create an interactive environment with crosshairs, door systems, flickering lights, and physical interactions. Additionally, we'll explore player movement elements like sprinting, crouching, and head bobbing, all crucial for building a terrifying atmosphere.
What's included
13 videos1 reading1 assignment
Instructor
Offered by
Recommended if you're interested in Software Development
University of Michigan
University of London
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Frequently asked questions
Yes, you can preview the first video and view the syllabus before you enroll. You must purchase the course to access content not included in the preview.
If you decide to enroll in the course before the session start date, you will have access to all of the lecture videos and readings for the course. You’ll be able to submit assignments once the session starts.
Once you enroll and your session begins, you will have access to all videos and other resources, including reading items and the course discussion forum. You’ll be able to view and submit practice assessments, and complete required graded assignments to earn a grade and a Course Certificate.