What Is Programming? And How To Get Started
January 28, 2025
Article
Instructor: Packt - Course Instructors
Included with
Recommended experience
Beginner level
Create games in Unreal Engine 5 without coding, enhance Blueprint skills, and earn from sales. Requires 8GB RAM, 15GB space, basic UE5 skills.
Recommended experience
Beginner level
Create games in Unreal Engine 5 without coding, enhance Blueprint skills, and earn from sales. Requires 8GB RAM, 15GB space, basic UE5 skills.
Apply Blueprint communication to create interactive game elements.
Analyze Blueprint execution order and event graph basics to optimize game logic.
Design and implement custom functions, macros, and events for game development.
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October 2024
6 assignments
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This course is designed to teach you Unreal Engine 5’s Blueprints visual scripting system, one of the most versatile tools in modern game development. You’ll begin by exploring the basics, from the interface to creating your first gameplay mechanics, all without writing a single line of code. The course then delves deeper into the core concepts of Blueprints, including the event graph, node organization, and execution flow to build complex, reliable game logic.
Next, you’ll master variables, arrays, and flow control—essential for creating dynamic, interactive game elements. You’ll learn how to handle different types of data and build systems that respond to player actions, such as conditionals, loops, and gates. Along the way, you’ll get practical insights into best practices for clean, maintainable Blueprints architecture, ensuring your projects stay organized and efficient as they grow. By the end of this course, you will be proficient in using Blueprints to create complex game mechanics like character interactions, object spawning, and environment control. You’ll have a strong foundation in Unreal Engine’s visual scripting to bring your game ideas to life with minimal coding experience. With a hands-on approach, you'll gain the skills to create polished, professional-grade gameplay systems. This course is ideal for aspiring game developers, technical artists, and programmers looking to master Unreal Engine 5’s Blueprints system. No prior coding experience is required, but basic familiarity with game development concepts is recommended.
In this module, we will introduce the course on Unreal Engine 5 Blueprints game development. You will learn about the goals of the course, the instructor's teaching style, and what to expect in terms of skills and knowledge by the end of the program.
1 video1 reading
In this module, we will dive into the essential elements of Unreal Engine 5's Blueprints, focusing on visual scripting basics. You’ll learn how to navigate the interface, create simple gameplay mechanics, and optimize your Blueprints with organization techniques.
6 videos
In this module, we will explore the different variable types in Unreal Engine 5 Blueprints. You will learn how to use variables for calculations, control logic, and dynamic game interactions by manipulating variable values during gameplay.
14 videos1 assignment
In this module, we will introduce arrays and their use in Unreal Engine 5 Blueprints. You’ll learn how to store and manipulate data in arrays to control game mechanics, from simple operations to complex data management.
11 videos
In this module, we will focus on flow control techniques in Blueprints. You’ll learn how to control the execution of game logic, making decisions based on conditions and loops to create dynamic gameplay behavior.
9 videos
In this module, we will explore functions, events, and macros in Unreal Engine 5 Blueprints. You’ll learn how to encapsulate and reuse pieces of code, creating flexible and modular game mechanics through functions and events.
10 videos1 assignment
In this module, we will delve into enumerators and their role in Unreal Engine 5. You’ll learn to define custom enumerators and use them in game logic to create clear, organized decision-making processes.
5 videos
In this module, we will cover the essential building blocks of game structure in Unreal Engine 5. You’ll learn how to create and customize actors, components, and game modes to define the behavior and appearance of in-game objects.
7 videos
In this module, we will examine actors in Unreal Engine, focusing on static and skeletal meshes. You’ll learn how to manipulate actor properties and create dynamic interactions through spawning, destruction, and transformations.
10 videos1 assignment
In this module, we will focus on communication between Blueprints in Unreal Engine 5. You’ll learn different methods for passing data and triggering events between Blueprints, ensuring efficient collaboration between game objects.
7 videos
In this module, we will guide you through the process of creating a first-person character in Unreal Engine 5. You’ll set up movement, camera control, and input mapping for different devices, and implement object interactions.
13 videos
In this module, we will explore time control in Unreal Engine, using timelines and timers to create dynamic, animated game objects. You’ll learn to manipulate object properties over time and control event timing for precise gameplay actions.
20 videos1 assignment
In this module, we will focus on spatial control using vectors in Unreal Engine 5. You’ll learn to calculate distances, normalize vectors, and perform advanced vector manipulations to control actor movement and orientation in 3D space.
14 videos
In this module, we will explore materials and color customization in Unreal Engine 5. You’ll learn to create realistic materials, apply textures, and dynamically adjust material properties during runtime to create visually stunning effects.
18 videos
In this module, we will dive into UI/UX design in Unreal Engine 5. You’ll create interactive, responsive interfaces using Widget Blueprints, and implement dynamic UI elements to enhance player interaction and user experience.
14 videos2 assignments
Packt helps tech professionals put software to work by distilling and sharing the working knowledge of their peers. Packt is an established global technical learning content provider, founded in Birmingham, UK, with over twenty years of experience delivering premium, rich content from groundbreaking authors on a wide range of emerging and popular technologies.
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Yes, you can preview the first video and view the syllabus before you enroll. You must purchase the course to access content not included in the preview.
If you decide to enroll in the course before the session start date, you will have access to all of the lecture videos and readings for the course. You’ll be able to submit assignments once the session starts.
Once you enroll and your session begins, you will have access to all videos and other resources, including reading items and the course discussion forum. You’ll be able to view and submit practice assessments, and complete required graded assignments to earn a grade and a Course Certificate.
If you complete the course successfully, your electronic Course Certificate will be added to your Accomplishments page - from there, you can print your Course Certificate or add it to your LinkedIn profile.
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You will be eligible for a full refund until two weeks after your payment date, or (for courses that have just launched) until two weeks after the first session of the course begins, whichever is later. You cannot receive a refund once you’ve earned a Course Certificate, even if you complete the course within the two-week refund period. See our full refund policy.
Yes. In select learning programs, you can apply for financial aid or a scholarship if you can’t afford the enrollment fee. If fin aid or scholarship is available for your learning program selection, you’ll find a link to apply on the description page.
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