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Epic Games

User Experience in Game Design

Christopher Main
Christen Main

Instructors: Christopher Main

Included with Coursera Plus

Gain insight into a topic and learn the fundamentals.
Beginner level

Recommended experience

9 hours to complete
3 weeks at 3 hours a week
Flexible schedule
Learn at your own pace
Gain insight into a topic and learn the fundamentals.
Beginner level

Recommended experience

9 hours to complete
3 weeks at 3 hours a week
Flexible schedule
Learn at your own pace

Details to know

Shareable certificate

Add to your LinkedIn profile

Recently updated!

October 2024

Assessments

4 assignments

Taught in English

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Build your Software Development expertise

This course is part of the Epic Games Game Design Professional Certificate
When you enroll in this course, you'll also be enrolled in this Professional Certificate.
  • Learn new concepts from industry experts
  • Gain a foundational understanding of a subject or tool
  • Develop job-relevant skills with hands-on projects
  • Earn a shareable career certificate from Epic Games
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There are 4 modules in this course

In this module we will discover what User Experience means in Game Design. This process will give you a glimpse into User Experience methodologies and different approaches to game design. There are a variety of concepts that apply to all User Experience categories to review and consider during development.

What's included

7 videos1 assignment2 discussion prompts

In this module we will discover what Accessibility means in Game Design. It will provide examples on how these accessibility features often improve the experience for all players, and not just those who are disabled.

What's included

6 videos1 assignment3 discussion prompts

In this module we will discover how to examine the user experience for different categories of a game. While this is not a complete list, it is good selection of a few main categories for User Experience; Game Design - the whole experience, Level Design, Combat Design, Objective Design, and Crafting Design. User Experience is closely related to full on game design, but is more catered toward the player's perspective.

What's included

7 videos1 assignment4 discussion prompts

In this module we will discover how to design a game loop. Each game has a series of small actions that are consistently repeated. This is why it is considered a loop. A game loop is broken down in to five time based goal; Per Second Goals, Minute Goals, 15 Minute Goals, Hour Goals and Long Term Goals. A game loop shows the full circle experience of what you are trying to portray through a game.

What's included

9 videos1 assignment1 peer review6 discussion prompts

Instructors

Christopher Main
Epic Games
4 Courses954 learners

Offered by

Epic Games

Recommended if you're interested in Software Development

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