This course is designed to guide beginner 3D modelers and game designers through the creation of medieval-themed AAA game assets for Unreal Engine 5. You will start by mastering Blender 3’s interface and shortcuts, building a variety of 3D props like swords, helmets, torches, weapons racks, and furniture to populate a dungeon environment. Advanced techniques such as using geometry nodes for ropes and chains, creating custom materials, and applying texture maps for water materials will be covered. The course also teaches you how to add decals like blood spatters for realistic effects and culminates in exporting your 3D assets to Unreal Engine 5. By the end, you’ll have designed over 50 game-ready props that can be used in any RPG or medieval fantasy project. This comprehensive course ensures that learners can develop a professional portfolio using HDRI backgrounds and build assets from scratch to populate immersive game worlds.
Applied Learning Project
Learners will apply their skills by creating over 50 unique medieval-themed 3D assets for a dungeon environment, including weapons, furniture, and decorative props. The course emphasizes realistic detailing through custom materials, decals, and advanced Blender techniques. These assets will be exported and integrated into Unreal Engine 5, allowing learners to use their creations in game projects and further develop their game design skills by solving real-world challenges in asset creation and implementation.