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University of Colorado System
Intermediate Object-Oriented Programming for Unreal Games
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University of Colorado System

Intermediate Object-Oriented Programming for Unreal Games

This course is part of C++ Programming for Unreal Game Development Specialization

Dr. Tim "Dr. T" Chamillard

Instructor: Dr. Tim "Dr. T" Chamillard

3,261 already enrolled

Included with Coursera Plus

•Learn more
4 modules
Gain insight into a topic and learn the fundamentals.
4.9

(17 reviews)

Intermediate level

Recommended experience

Recommended experience

Intermediate level

Completion of the previous courses in the Specialization before starting this course.

15 hours to complete
3 weeks at 5 hours a week
Flexible schedule
Learn at your own pace

4 modules
Gain insight into a topic and learn the fundamentals.
4.9

(17 reviews)

Intermediate level

Recommended experience

Recommended experience

Intermediate level

Completion of the previous courses in the Specialization before starting this course.

15 hours to complete
3 weeks at 5 hours a week
Flexible schedule
Learn at your own pace
  • About
  • Outcomes
  • Modules
  • Recommendations
  • Testimonials

Skills you'll gain

  • C# (Programming Language)
  • UI Components
  • Video Game Development
  • Data Structures
  • Programming Principles
  • Debugging
  • Unreal Engine
  • Unity Engine
  • Object Oriented Programming (OOP)
  • C++ (Programming Language)
  • Software Design Patterns
  • File Management
  • Event-Driven Programming

Details to know

Shareable certificate

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Assessments

2 assignments

Taught in English

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Build your subject-matter expertise

This course is part of the C++ Programming for Unreal Game Development Specialization
When you enroll in this course, you'll also be enrolled in this Specialization.
  • Learn new concepts from industry experts
  • Gain a foundational understanding of a subject or tool
  • Develop job-relevant skills with hands-on projects
  • Earn a shareable career certificate

There are 4 modules in this course

This course is the fourth and final course in the Specialization about learning how to develop video games using the C++ programming language and the Unreal game engine on Windows or Mac.

This course assumes you have the prerequisite knowledge from the previous three courses in the specialization. You should make sure you have that knowledge, either by taking those previous courses or from personal experience, before tackling this course. Throughout this course you'll build on your foundational C# and Unity knowledge by developing more robust games with better object-oriented designs using file input and output, inheritance and polymorphism, and event handling. This course gives you even more tools to help you build great games with C++ and Unreal! Module 1: Start using files to implement your Unreal games Module 2: Learn how inheritance and polymorphism help us write less code for our games Module 3: Implement event handling to make better object-oriented designs and add menus to your Unreal games Module 4: Explore the complete implementation of a small Unreal game

In this module, you'll learn how exceptions are thrown when something bad happens as our program executes and how to handle those exceptions. You'll also learn about file IO, which is incredibly useful both in console apps and in Unreal games.

What's included

15 videos7 readings1 assignment1 discussion prompt

15 videos•Total 94 minutes
  • Course Introduction•3 minutes•Preview module
  • Navigating a Coursera Course•5 minutes
  • Meet the Instructor (optional)•12 minutes
  • Lesson Introduction•0 minutes
  • What Are Exceptions?•5 minutes
  • Exception Handlers•8 minutes
  • Lesson Introduction•0 minutes
  • Why Files?•1 minute
  • Reading from a File•11 minutes
  • Writing to a File•5 minutes
  • Appending to a File•2 minutes
  • Game Configuration Data Files•6 minutes
  • Using Game Configuration Data, Part 1•11 minutes
  • Using Game Configuration Data, Part 2•9 minutes
  • SaveGame•10 minutes
7 readings•Total 70 minutes
  • Course Models•10 minutes
  • Large Download Sizes•10 minutes
  • Exercise 1: The User is Crazy•10 minutes
  • Visual Studio and Xcode File Locations•10 minutes
  • Exercise 2: Practice with Raw Text Files•10 minutes
  • Exercise 3: Practice Using CSV Files•10 minutes
  • Exercise 4: Using an Unreal DataTable•10 minutes
1 assignment•Total 10 minutes
  • Module 1 Quiz•10 minutes
1 discussion prompt•Total 10 minutes
  • Locked Game Configuration Data•10 minutes

In this module, you'll learn about inheritance and polymorphism, two of the most powerful features in object-oriented programming languages, including C++. You'll also see inheritance in action in a small Unreal game.

What's included

14 videos4 readings1 programming assignment1 discussion prompt

14 videos•Total 80 minutes
  • Lesson Introduction•0 minutes•Preview module
  • What Is Inheritance?•4 minutes
  • Family and Inheritance•10 minutes
  • Money and Inheritance•14 minutes
  • Actors and Pawns•1 minute
  • Abstract Classes•8 minutes
  • Lesson Introduction•0 minutes
  • What Is Polymorphism?•1 minute
  • Family and Polymorphism•7 minutes
  • Money and Polymorphism•6 minutes
  • Lesson Introduction•6 minutes
  • Loot•8 minutes
  • No Loot Teddy Bears•3 minutes
  • Loot Teddy Bears•5 minutes
4 readings•Total 40 minutes
  • Exercise 5: The Kids Are Alright•10 minutes
  • Exercise 6: I Like To Move It Move It•10 minutes
  • Exercise 7: Launchers and Projectiles•10 minutes
  • Getting Rich Solution•10 minutes
1 programming assignment•Total 180 minutes
  • Getting Rich•180 minutes
1 discussion prompt•Total 10 minutes
  • Most Useful Things in this Module•10 minutes

In this module, you'll learn how to use events and event handling in your game. Developing our games this way leads to much better object-oriented designs, where objects don't have to know about lots of other objects in the game. You'll also learn how to use Unreal Motion Graphics (UMG) and Slate Widgets to implement menus in your games.

What's included

12 videos6 readings1 programming assignment1 discussion prompt

12 videos•Total 105 minutes
  • Lesson Introduction•0 minutes•Preview module
  • Pointers to Functions•7 minutes
  • Callback Functions•5 minutes
  • Single Delegates in Unreal•9 minutes
  • Multi-cast Delegates and Events in Unreal•8 minutes
  • Maps•6 minutes
  • Adding an Event Manager•17 minutes
  • Refactoring Teddy Bear Destruction•14 minutes
  • Lesson Introduction•0 minutes
  • Menu Buttons•13 minutes
  • Adding a Simple Menu System•11 minutes
  • Adding a Pause Menu•12 minutes
6 readings•Total 60 minutes
  • Exercise 8: Practice with Callback Functions•10 minutes
  • Exercise 9: Who You Gonna Call?•10 minutes
  • Exercise 10: Refactoring Fish Shooter•10 minutes
  • Exercise 11: Don't Destroy Me•10 minutes
  • Exercise 12: Fish Shooter Menu System•10 minutes
  • The Digitizer Solution•10 minutes
1 programming assignment•Total 180 minutes
  • The Digitizer•180 minutes
1 discussion prompt•Total 10 minutes
  • Most Confusing Ideas in this Module•10 minutes

In this module, we'll go through the implementation details of a complete (small) game. You'll see many of the concepts we covered in this course (and previous courses in the Specialization as well) in action, and you'll see a few new things as well.

What's included

8 videos1 assignment1 discussion prompt

8 videos•Total 48 minutes
  • Lesson Introduction•1 minute•Preview module
  • The Event Manager•4 minutes
  • Menus•10 minutes
  • Basic Gameplay•12 minutes
  • Full Gameplay•8 minutes
  • Sound•5 minutes
  • Configuration Data•4 minutes
  • Finishing Up•0 minutes
1 assignment•Total 30 minutes
  • Final Exam•30 minutes
1 discussion prompt•Total 10 minutes
  • Improving Feed The Teddies•10 minutes

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Instructor

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Instructor ratings

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5.0 (5 ratings)
Dr. Tim "Dr. T" Chamillard
Dr. Tim "Dr. T" Chamillard
University of Colorado System
20 Courses•234,366 learners

Offered by

University of Colorado System

Offered by

University of Colorado System

The University of Colorado is a recognized leader in higher education on the national and global stage. We collaborate to meet the diverse needs of our students and communities. We promote innovation, encourage discovery and support the extension of knowledge in ways unique to the state of Colorado and beyond.

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