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There are 5 modules in this course
This course is aimed to give you the tools and knowledge you need to start creating simple 3D art for video games made in the Unity game engine. Through the aesthetic of pixel art we will explore artistic principals like shape language, color theory, and composition as well as show you a step by step workflow for creating assets that you can use to make your own games. The course is broken into 4 main modules, props, environments, characters, and animation. Each of these courses will have a series of video lessons alternating between artistic and technical skills culminating in a peer-reviewed project based assignment. The last module will challenge you to take the knowledge learned in the previous 4 and use it to create your own pixel art asset pack.
This course is aimed at art novices who are interested in creating art for their own games or contributing to game projects. If you are a game designer or programmer, you will find this course helps give you a glimpse into the world of game art. You will be able to better work with artists, or create your own prototype or final artwork. If you are an artist or visual designer who is interested in bringing your style to the world of video game development, this course will give you the workflow to properly interface with a game engine and help contextualize how your artistic sensibilities can enable gameplay.
If you have ever wanted to start making art for video games but have no idea how to start, this course is the perfect for giving you a solid foundation while teaching you usable practical skills. Our goal is to give you a sense of the whole pipeline from creation to setting up in a game engine.
In this first week we will talk about the basics of creating a game model in the low poly style. This will likely be the quickest of the 5 weeks, so take some time to check out the optional Maya LT intro to make sure you have a grasp of all the essential skills we will be covering in the course.
What's included
20 videos4 readings5 assignments1 peer review
Show info about module content
20 videos•Total 110 minutes
Welcome to Low Poly Game Art•1 minute
UI and Navigation•0 minutes
Objects and Tools•7 minutes
Modeling Tools•8 minutes
Sub Division Modeling•4 minutes
Rigging and Animation•10 minutes
One Point Perspective•10 minutes
Two Point Perspective•4 minutes
Modeling the Base Form•4 minutes
Modeling Details•5 minutes
Modeling Accessories•9 minutes
Final Model Polish•7 minutes
Understanding UVs and Mapping•7 minutes
Optimizing UVs•9 minutes
UV Layout•4 minutes
Texturing•6 minutes
Preparing the Model for Export•4 minutes
Exporting an FBX•4 minutes
Creating a Material•4 minutes
Controlling Edge Smoothness•4 minutes
4 readings•Total 40 minutes
Notes About the Course•10 minutes
Review of Maya•10 minutes
Maya Primer•10 minutes
Notes on Criticism•10 minutes
5 assignments•Total 34 minutes
Low Poly Prop Modeling•0 minutes
Low Poly Texturing•0 minutes
Importing Low-Poly Models into Unity•0 minutes
Maya Primer•4 minutes
Project 1 Self-Assessment•30 minutes
1 peer review•Total 240 minutes
Create a Low-Poly Asset•240 minutes
Week 2: Low Poly Environment Art
Module 2•3 hours to complete
Module details
In this week we will move onto environments. The goal is to create a set of simple models that can be used to create scenes in maya. Depending on the number of models and their complexity this might be a more time consuming than the previous week.
What's included
13 videos4 assignments1 peer review
Show info about module content
13 videos•Total 86 minutes
Tonal Perspective•10 minutes
Set Dressing•5 minutes
Small Rocks•7 minutes
Large Rocks•9 minutes
Skull Rock•6 minutes
Island•7 minutes
Modular Wall•5 minutes
Modular Tower•4 minutes
Modular Gate•10 minutes
Exporting and Importing•3 minutes
Placing Island and Asset Store•5 minutes
Placing in Unity•5 minutes
Bonus: Extra Objects and Colliders•11 minutes
4 assignments•Total 35 minutes
Project 2 Self-Assessment•30 minutes
Modeling Rocks•0 minutes
Low Poly Modular Environment Modeling•5 minutes
Low Poly Environments in Unity•0 minutes
1 peer review•Total 60 minutes
Week 2 Project: Low-Poly Environment•60 minutes
Week 3 Low Poly Character Art
Module 3•3 hours to complete
Module details
What's included
13 videos3 assignments1 peer review
Show info about module content
13 videos•Total 95 minutes
Anatomy•6 minutes
Simplifying Shapes•5 minutes
Torso Modeling•3 minutes
Head Modeling•11 minutes
Modeling Legs•12 minutes
Modeling Arms•6 minutes
Modeling Hands•7 minutes
Modeling Costume•5 minutes
Model Cleanup•9 minutes
Unwrap 1•11 minutes
Unwrap 2•9 minutes
UV Layout•7 minutes
Texturing•5 minutes
3 assignments•Total 30 minutes
Project 3 Self-Assessment•30 minutes
Modeling a Low Poly Character•0 minutes
Texturing a Low Poly Character•0 minutes
1 peer review•Total 60 minutes
Week 3 Project: Low Poly Character•60 minutes
Week 4 Animating Low Poly Art
Module 4•3 hours to complete
Module details
In this week we will be taking our character from week 3 and animating a few simple animations for it. Rigging can be tricky at first, so make sure you check out the rigging and animation primer if you need to. The goal here is to quickly get a character that we can animate, then create a few simple and expressive animations for use in a 3d game.
What's included
7 videos3 assignments1 peer review
Show info about module content
7 videos•Total 67 minutes
Skeleton•12 minutes
Skinning•17 minutes
Controls•5 minutes
Walk Cycle•13 minutes
Idle Animation•11 minutes
Exporting Rigged Character•3 minutes
Exporting Animations•4 minutes
3 assignments•Total 30 minutes
Project 4 Self-Assessment•30 minutes
Rigging a Low Poly Character•0 minutes
Animating a Low Poly Character•0 minutes
1 peer review•Total 60 minutes
Week 4 Project: Animation•60 minutes
Week 5: Low Poly Art Project
Module 5•1 hour to complete
Module details
For the final week, take the project assets you have made so far and improve them based on the feedback you received. Take this week to go back and redo anything you would have like to tackle in a different way. The goal here is to finish with a series of low poly assets you could use in a simple 3d game.
What's included
1 assignment1 peer review
Show info about module content
1 assignment
Week 5 Final Project: Low Poly Game Art•0 minutes
1 peer review•Total 60 minutes
Final Submission: Low Poly Game Art•60 minutes
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Do I need to use Photoshop/Maya? Can I use something else?
The course is designed with Photoshop and MayaLT in mind due to their place as industry standard tools. You may use other tools if you wish (blender, gimp, etc) and apply the same techniques to those programs, but keep in mind the course was designed for Photoshop and Maya
Why do I need to learn to import things into Unity if I'm an artist?
Projects and companies can vary wildly between who is responsible for what. Even if you end up working on a project where you as an artist simply create the art and are not required to handle the engine side of things; understanding how to prepare an asset for a game engine and the work involved will make you a better team member. You should always strive to have some understanding of how your work interfaces with others.
Wow, this seems like too much work!
While the style taught here is simple 3d game art designed to get you up and running quickly, you will find the difficulty of the projects has a lot to do with the complexity you attempt. If it is your first time tackling these subjects I recommend keeping it simple for this course. You can always spend more time later improving and polishing your work. Perfect is the enemy of done!
When will I have access to the lectures and assignments?
To access the course materials, assignments and to earn a Certificate, you will need to purchase the Certificate experience when you enroll in a course. You can try a Free Trial instead, or apply for Financial Aid. The course may offer 'Full Course, No Certificate' instead. This option lets you see all course materials, submit required assessments, and get a final grade. This also means that you will not be able to purchase a Certificate experience.
What will I get if I subscribe to this Specialization?
When you enroll in the course, you get access to all of the courses in the Specialization, and you earn a certificate when you complete the work. Your electronic Certificate will be added to your Accomplishments page - from there, you can print your Certificate or add it to your LinkedIn profile.
Is financial aid available?
Yes. In select learning programs, you can apply for financial aid or a scholarship if you can’t afford the enrollment fee. If fin aid or scholarship is available for your learning program selection, you’ll find a link to apply on the description page.