Packt
Blender to Unreal Engine 5 — 3D Props - Medieval Market
Packt

Blender to Unreal Engine 5 — 3D Props - Medieval Market

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Gain insight into a topic and learn the fundamentals.
Beginner level

Recommended experience

9 hours to complete
3 weeks at 3 hours a week
Flexible schedule
Learn at your own pace
Gain insight into a topic and learn the fundamentals.
Beginner level

Recommended experience

9 hours to complete
3 weeks at 3 hours a week
Flexible schedule
Learn at your own pace

What you'll learn

  • Apply Blender's interface, shortcuts, and node system to create and modify materials.

  • Analyze and solve problems effectively in Blender, using techniques like loop cuts and marking seams.

  • Transfer models from Blender to Unreal Engine 5 for game development.

Details to know

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Recently updated!

October 2024

Assessments

8 assignments

Taught in English

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There are 19 modules in this course

In this module, we will introduce the course and give you a sneak peek at what to expect. You'll learn how to navigate through the lessons and get a high-level understanding of the skills you’ll develop, setting the stage for an exciting journey into Blender and Unreal Engine.

What's included

1 video1 reading

In this module, we will get you acquainted with Blender’s interface and basic functions. We’ll take you through the first steps in creating simple 3D objects, setting a solid foundation for more complex tasks ahead.

What's included

1 video

In this module, we will explore the importance of referencing and how it can improve your 3D models. You’ll also begin using the grey box technique and Blender’s mirror modifier, both critical for efficient modeling.

What's included

3 videos1 assignment

In this module, we will dive into Blender's cloth simulator, learning how to create realistic cloth effects for your medieval market stall. From tassels to turning cloth simulations into usable meshes, this is where realism comes to life.

What's included

3 videos

In this module, we will explore the world of materials and textures. You’ll learn to create seams and sharp edges, understand various texture maps, and apply textures to your models for a professional finish.

What's included

2 videos

In this module, we will introduce basic lighting techniques using HDRIs. You’ll also create realistic wooden planks, essential for medieval architecture, giving your models the look and feel of a true game asset.

What's included

2 videos1 assignment

In this module, we will focus on the main structural components of the market stall. You’ll master the bevel modifier and quickly create realistic crates, a key prop for your medieval scene.

What's included

2 videos

In this module, we will demystify normals, teaching you how to visualize and correct them in your models. This is a critical step to ensure your models are ready for export to any game engine.

What's included

1 video

In this module, we will delve into UV mapping, making the often complex process of UV unwrapping easier to understand. You'll learn techniques to optimize your UV layouts for the best texturing results.

What's included

1 video1 assignment

In this module, we will explore the power of curves in Blender, using them to create complex shapes with ease. You’ll apply these skills to model detailed components like meat hooks, enhancing your medieval market stall.

What's included

2 videos

In this module, we will show you how to fine-tune material properties using Blender's nodes. You'll learn to adjust gamma settings for better control over your textures, ensuring your models look just right.

What's included

1 video

In this module, we will finish building the bread table and start creating fruit and vegetables for the market stall. You’ll learn how to balance detail and optimization, and overcome UV challenges specific to organic shapes.

What's included

3 videos1 assignment

In this module, we will explore Blender's particle system, using it to efficiently pack crates with vegetables. We’ll also address common issues you may encounter, ensuring your models are ready for any scene.

What's included

3 videos

In this module, we will finalize two essential market stall props: bread and meat. You’ll create and texture both items, focusing on balancing realism with optimization for game assets.

What's included

3 videos

In this module, we will wrap up the modeling process by adding final touches and conducting thorough checks. You'll ensure that your model is error-free and ready to be exported for game development or portfolio use.

What's included

2 videos1 assignment

In this module, we will focus on rendering your final model using Blender’s Cycles engine. You’ll learn how to efficiently set up and render stunning images of your work, perfect for showcasing in your portfolio.

What's included

1 video

In this module, we will transition from Blender to Unreal Engine 5, setting up a sky sphere and preparing your models for high-resolution screenshots. This marks the beginning of your work in UE5.

What's included

1 video1 assignment

In this module, we will finalize your market stall in Unreal Engine 5. You’ll learn how to create materials and finish setting up your model, ensuring it’s ready for integration into game environments.

What's included

2 videos

In this final module, we will bring everything together by rendering your market stall model in Unreal Engine 5. You’ll finish with a portfolio-ready asset that showcases your 3D modeling skills at their finest.

What's included

1 video2 assignments

Instructor

Packt - Course Instructors
Packt
353 Courses6,667 learners

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