This course is a deep dive into the world of advanced dungeon design and Unreal Engine 5 techniques. Starting with room complexity, you’ll learn how to design multi-tier environments like armory rooms, prisons, and hidden treasure rooms. Using modular assets, you’ll create unique rooms that elevate your level designs through the use of diagonal walls, elevated floors, and adapted assets. The course also covers advanced lighting techniques, including the use of different lighting modes to create atmospheric environments.
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Dungeon Design Mastery and Advanced Unreal Engine Techniques
Ce cours fait partie de Spécialisation Blender 3 to Unreal Engine 5 — Dungeon Modular Kitbash
Instructeur : Packt - Course Instructors
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Expérience recommandée
Ce que vous apprendrez
Create complex dungeon environments using modular assets
Design and implement interactive blueprints and particle effects for game functionality
Optimize lighting, visuals, and post-processing to enhance scene quality
Build and evaluate fully interactive game levels using advanced Unreal Engine 5 techniques
Compétences que vous acquerrez
- Catégorie : Game Asset Creation
- Catégorie : Niagara Particles
- Catégorie : 3D Environment Creation
- Catégorie : Advanced Dungeon Design
- Catégorie : Fire and Water Simulation
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octobre 2024
6 devoirs
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Il y a 14 modules dans ce cours
In this module, we will focus on designing more complex dungeon rooms, starting with an armory. You’ll learn to work with elevation, diagonal walls, and advanced layout techniques, finishing the room by quickly assembling assets from your kitbash pack.
Inclus
3 vidéos2 lectures
In this module, you will continue building the dungeon, focusing on creating rooms with elevated designs like a pantry and prison. You’ll learn how to adapt assets for different purposes and enhance the scene with custom lighting and structure manipulation.
Inclus
4 vidéos
In this module, we will explore the creation of hidden rooms and passages, like treasure hallways. You’ll learn how to use colliders to manage player movement and how to merge various dungeon sections to create a cohesive environment.
Inclus
3 vidéos1 devoir
In this module, we will finish the key elements of the dungeon by adding decorative details such as bottom walls and door arches. You will learn to enhance the symmetry and structure of your dungeon, preparing it for the final interactive elements.
Inclus
2 vidéos
In this module, you will learn how to create interactive doors using blueprints in Unreal Engine 5. You’ll animate the doors, configure activation distances, and add intuitive feedback like text prompts when players approach the door.
Inclus
6 vidéos
In this module, we will explore how to cut custom holes into meshes using Boolean tools, focusing on practical applications like manhole floor covers. This lesson will give you the ability to customize your dungeon assets.
Inclus
1 vidéo1 devoir
In this module, you will design and animate water materials for the dungeon's sewer system. You’ll learn how to create realistic water effects, set custom parameters, and adjust the flow to match your level’s needs.
Inclus
5 vidéos
In this module, we will focus on creating waterfalls in the sewer section using both mesh modeling and the Niagara particle system. You will fine-tune the settings to achieve a realistic and continuous water effect.
Inclus
3 vidéos
In this module, we will create splash effects to complement the sewer waterfall. You’ll learn how to set up and animate particles using Niagara, giving your waterfall and sewer system a more immersive and realistic touch.
Inclus
5 vidéos1 devoir
In this module, you will explore fluid simulations to create realistic fire effects for torches. You’ll set up and adjust fluid dynamics, then bake the simulation for optimized performance in-game.
Inclus
4 vidéos
In this module, you will create detailed fire particle systems for torches, including flame and ember effects. You’ll learn how to set up particle emitters and fine-tune their appearance to achieve a more dynamic and immersive flame effect.
Inclus
3 vidéos
In this module, you’ll create a blueprint for your torch that includes fire particles, lighting, and flicker effects. You’ll also explore how to create multiple variations of the torch with different flame characteristics.
Inclus
3 vidéos1 devoir
In this module, we will finalize the dungeon by placing light sources and decorative elements like rocks. You’ll learn how to position assets for both aesthetic appeal and functional lighting.
Inclus
2 vidéos
In this final module, you will adjust the overall visuals of your dungeon scene by setting up advanced lighting and color grading using Unreal Engine 5’s post-process volume. This will bring out the final aesthetic of your level and ensure it looks polished and professional.
Inclus
2 vidéos1 lecture2 devoirs
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Foire Aux Questions
Yes, you can preview the first video and view the syllabus before you enroll. You must purchase the course to access content not included in the preview.
If you decide to enroll in the course before the session start date, you will have access to all of the lecture videos and readings for the course. You’ll be able to submit assignments once the session starts.
Once you enroll and your session begins, you will have access to all videos and other resources, including reading items and the course discussion forum. You’ll be able to view and submit practice assessments, and complete required graded assignments to earn a grade and a Course Certificate.